List of all iphone/ipad restrictions

forkliftforklift Member Posts: 386
edited November -1 in Working with GS (Mac)
I've done some digging and I need some hard facts here. What are the restrictions that iphone/ipad imposes... such as the 10mb 'on the go' download size.

What are the max scene and camera sizes we can make? Mostly what the GS FAQ states is that you need graphics in size multiples of 2. Is that an iphone limit or ipad or both?

Max # of actors, sounds, etc.?

I'd just like to know the ceiling. Maybe get a sticky on this...

*edit* will the camera size max be the device screen size? Is there a reason I shouldn't do that?

Comments

  • SnowSnow Member Posts: 124
    This is a good idea. I'd like to know as well. I may need to use a different engine or do raw coding since I either need to treat hundreds of small actors as particles or do something else.

    I wish it was possible to do hundreds of 3x3 or 4x4 8-bit instances within a scene in GS.
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