Float down with a parachute
daverenner
Member Posts: 133
What would be the best way to handle it? Currently i am using timers and tried different methods but can't seem to get it to look more natural.
Comments
Yeah I would just have it accelerate down at a slower rate than the other falling objects.
BTW - don't use scene gravity (keep it at 0). Just put a 270 acceleration in all falling actors.
So in the bomb have a self attribute (integer) called rotate.
Timer (every ??? seconds)
change attribute self.Rotate to (self.rotate+1)%2
Rule when self.Rotate=1
Rotate to ???? (play around with the angle to get it how you want it)
OTHERWISE
Rotate to ???? (play around with the angle to get it how you want it)