I have a game where an actor has 270 acceleration at around 500 and then when the parachute is activated I just have a 270 acceleration at around 100 and I also allow left right movement when the parachute is deployed. Seems to have the right feel.
Ahh I see what you are saying. You could have it accelerate 270 to actor and change it's rotation periodically.
So in the bomb have a self attribute (integer) called rotate.
Timer (every ??? seconds) change attribute self.Rotate to (self.rotate+1)%2
Rule when self.Rotate=1 Rotate to ???? (play around with the angle to get it how you want it) OTHERWISE Rotate to ???? (play around with the angle to get it how you want it)
Comments
Yeah I would just have it accelerate down at a slower rate than the other falling objects.
BTW - don't use scene gravity (keep it at 0). Just put a 270 acceleration in all falling actors.
So in the bomb have a self attribute (integer) called rotate.
Timer (every ??? seconds)
change attribute self.Rotate to (self.rotate+1)%2
Rule when self.Rotate=1
Rotate to ???? (play around with the angle to get it how you want it)
OTHERWISE
Rotate to ???? (play around with the angle to get it how you want it)