can the loop mode of play music can be seamless in gamesalad?
sdx1987
Member Posts: 44
i made a sound effect and i hope it can loop playseamless,but it is always a pause.
can the loop mode of play music be seamless in gamesalad?
can the loop mode of play music be seamless in gamesalad?
Comments
The pause is small, but noticeable to me.
Has anyone got a solution for this? I'll carry on searching the boards.
I don't know that it is GS causing the pause or whether my music file has a 'stutter'. When I play and loop it in Garageband it's perfect, which is why I wondered if it was the game software.
I only mentioned it because it looks like someone else has had the same issue.
I've worked with game engine technology for several years now, and we always seem to run into issues with looping audio/video. More so with the video, usually it's fixed by optimizing other aspects to free up performance head room for spike cpu calls, like a loop. Typically we end up capping framerates at 60fps, come to think of it... is there an FPS cap on GS?
It would be cool if GS would address that unless it is not possible?
Also, if it helps, I only use "sounds" and not audio.
They loop seamlessly - so as long as you have cut them well in your audio software they should be fine.
The only issue I have is that either GS (or my game 'code') or apple devices are not 100% reliable. So every now and then a loop will trigger and it won't be dead on the beat but will be slightly off.