XY positioned and destroyed then respawned!

SaveDaveSaveDave Member Posts: 140
edited November -1 in Working with GS (Mac)
Should this work....

When all
if Actor1 position x=120
if Actor1 position y=90

Spawn Actor2 at position x=121 y=90

Destroy Actor1

When all
if Actor2 position x=120
if Actor2 position y=90

Spawn Actor1 at position x=121 y=90

Destroy Actor2

Should this work... im trying to make it so that if actor 1 is moved onto an exact position that it changes to a different actor but when spawning actor2 in the same position X&Y with the 1 added pixel, i dont want this to destroy until it hits those original X&Y again...

hope this makes sense..

Comments

Sign In or Register to comment.