Need Help With Collision
I want the head of my actor to be the only part of the body that detects a collision with another object. The actor is constantly moving so the collision for the head needs to be moving with the actor. How do I go about doing this?
Anybody have a better solution? Thanks!!!!
Anybody have a better solution? Thanks!!!!
Comments
There was a forum example of making one actor follow another, I will see if I can find it again.
Basically create two attributes in the scene:
TargetX, and TargetY
Then have one actor modify that attribute to be the same as it's X & Y
Then make the other actor modify its own attribute to be the same as the Target attributes.
Worked for me. So far ...
http://gamesalad.com/wiki/how_tos:gsc_follow_another_actor