SCREW CORONA! GAMESALAD DIRECT ALL THE WAY!

EminemEminem Member Posts: 667
edited November -1 in Working with GS (Mac)
After the great news the past couple of years , Game salad is definitely victories

Comments

  • EminemEminem Member Posts: 667
    hahaha "Gamesalad" is online! Exciting!
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    i bet everyone that ran and bought corona after the first news about direct feels silly now :p
  • SnowSnow Member Posts: 124
    We haven't bought Corona yet, but are planning to. Nothing wrong with having the best of both worlds. I can code and there are certain things that Corona can handle better. At the moment, GS can't handle arrays - though there are workarounds. For one of my projects, I need to be able to display hundreds of objects and have the game engine or logic be able to cycle through them fast without using up too much memory. GS can do this, but up to a certain point. If you've ever seen the xml code from a GS project, you can see how each and every individual object is handled. It's a lot of information to go through per loop.

    The absolute number 1 thing I love about GS is that you have a visual editor. A lot of our project ideas will require precise placing of objects.

    In my opinion, GS users should use Corona as well and just bounce between the two. Rather than have the two companies compete with eachother, it would be nice to see both communities come together. There is no reason why a corona user can't use GS or shouldn't want to use it and vica versa. In my opinion from what I've seen, both are excellent tools. GS is perfect for rapid development and smaller simple games. Corona is excellent for larger games that require more logic or specific requirements that are hard to do in GS. I'm not going to promote one over the other. I will say that a GUI is in the works for Corona and so it will become more competitive, but you still have to write code vs. drag/drop of rules, behaviors, attributes, etc.
  • My faith never wavered in GS. Now I'm just waiting for the dang thing to roll out. :-)
  • RHRH Member Posts: 1,079
    It may just be me (in a sour mood?) but I can't see the point in this thread I'm afraid. I can't understand what you are saying either, years? victories?
  • EminemEminem Member Posts: 667
    Well I'm saying that game salad has always been nice to us threw out these two years , and without the recent news released , it diffenitly shows that game salad is nice to it's customers, this thread will show game salad how much it is appreciated. That's why I made this thread! :)
  • vegasmike1vegasmike1 Member Posts: 192
    I think you should expose yourself to all the tools you can get and afford. I use 4 different drawing programs and so what. Its not about GS, its about your work and your ideas not a cult following of GS. So far nothing beats them, and here hoping that remains, I like the software, blows up a bit too much but such is life. Get tools that you can use and make the process, the very difficult process of making games better and easier for you. Its not like GS is going to handing out cool aid for anyone to drink. They are business people, and they make a product, and you either use it or you dont. They are also in a growth mode, things are crazy for them right now. Users might give them some warm fuzzies but the bottom line, they are in it for the money just like most of us. Make games, make money, go to Fiji, sit on the beach drink a beverage and think about the next one. In the end, no matter what you think, you are on your own.
  • AfterBurnettAfterBurnett Member Posts: 3,474
    vegasmike1 said:
    I think you should expose yourself

    Tee hee hee
  • EminemEminem Member Posts: 667
    True That! Soooooo True, Hahahaha :D
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    vegasmike1 said:
    I think you should expose yourself

    POLYGAMe said:
    Tee hee hee

    Now then; stop sniggering POLYGAMe, or you'll be sent to the headmaster. ;-)

    Yes, I agree that it's pointless to start any sort of fight between Corona and GS; and even though Corona can do more stuff than GS at the moment, hopefully it'll be only a matter of time before GS catches up, I reckon. I mean, as far as I can tell, Corona is a finished product, and GS is still in beta, as we all know.
    vegasmike1 said:
    Its not about GS, its about your work and your ideas not a cult following of GS.

    I agree, but I also think it's great that GS has a sort of cultish quality about it; certainly doesn't do it any harm! Now that we're all a bit (or even much) happier with the forthcoming GameSalad Direct, hopefully the "warm and fuzzy" lurve for GS will return! I'm betting that Corona hasn't got that same vibe.

    :-)

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • EminemEminem Member Posts: 667
    Corona and GS are both great! But I think now that GS is gonna bring in Direct and it is gonna let people publish under there own name , it will blow corona out, but of course corona can do things ganesalad can not , for example Onlline publishing and codes which give it a huge boost so it really depends on the person making the game and what he or she is comfortable with
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    Yup, agreed there! I feel it in my bones that GS will blow Corona out of the water one day...Whoops, starting comparison/fight again... !

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • synthesissynthesis Member Posts: 1,693
    GS has a long way to go to catch Corona in the performance and feature depts. The fundamental difference still remains however that GS doesn't require code syntax knowledge. This is their advantage over Corona. But all the other GDK kits are way ahead of GS in the game engine capabilities.

    If GS can close the gap even just a bit and get some major performance improvements in place and significantly reduce the RAM footprint of its GE...then they have a fighting chance of staying relevant. I hope they do...but other GUI GDK's are on the horizon (ie stencyl, gameMaker, Flash). GS has the lead in the GUI GDK arena...but will it remain? Those other GDKs I mention are GUI based...but offer custom scripting capabilities...so that is definitely an advantage to them once they are mainstream (albeit Flash is already there).
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    gyroscope said:
    Yup, agreed there! I feel it in my bones that GS will blow Corona out of the water one day...Whoops, starting comparison/fight again... !

    lol agreed. one day at least. GS is awesome because its all visual. I know some people just dont have time to learn any language at all besides lua but i would rather scratch my head for a while learning a free framework like sparrow or coccos2d with xcode then paying a couple hundred for corona. Again not picking fights lol thats just my opinion
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    Hi synthesis, sensible words there; have to put aside warm and fuzzy lurve now and then and see things in the cold light of day! Yes, the advantage of GS is definitely their GUI as well as relatively complex stuff that can be achieved without an ounce of coding, as such. That goes a long way but only so far, I see what you're saying. Gendai can't rest on their laurels. Hopefully the next three or four updates will be "bold and broad strokes of the pen", as well as more frequently than have been before, to keep ahead/stay in the game.

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    Hi John; was posting as you posted! Yup, GS is also so damned quick to see results compared with Corona, you're right. I've a good feeling that GS will all come together nicely over the next six to eight months. We all wait to see...

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • AfterBurnettAfterBurnett Member Posts: 3,474
    synthesis said:
    GS has a long way to go to catch Corona in the performance and feature depts. The fundamental difference still remains however that GS doesn't require code syntax knowledge. This is their advantage over Corona. But all the other GDK kits are way ahead of GS in the game engine capabilities.

    If GS can close the gap even just a bit and get some major performance improvements in place and significantly reduce the RAM footprint of its GE...then they have a fighting chance of staying relevant. I hope they do...but other GUI GDK's are on the horizon (ie stencyl, gameMaker, Flash). GS has the lead in the GUI GDK arena...but will it remain? Those other GDKs I mention are GUI based...but offer custom scripting capabilities...so that is definitely an advantage to them once they are mainstream (albeit Flash is already there).

    Soooo... where are the links to all the awesome games built with Corona? I've seen their "showcase" page... ahem...
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    gyroscope said:
    Hi John; was posting as you posted! Yup, GS is also so damned quick to see results compared with Corona, you're right. I've a good feeling that GS will all come together nicely over the next six to eight months. We all wait to see...

    Post Jinx! hehe
  • synthesissynthesis Member Posts: 1,693
    POLYGAMe said:
    Soooo... where are the links to all the awesome games built with Corona? I've seen their "showcase" page... ahem...

    We haven't finished our newest game yet! :)

    Give it time...the GDK is only 30 days old. Generally it takes more than 30 days to get one out...good ones anyway.
  • iPhoneDevForMeiPhoneDevForMe Member Posts: 362
    I bought the Corona GDK (student edition) about a week before the GS Direct news. I fully intend on using both tools for different types of games.

    It is also important to note that the new version very well may fix a lot of problems or add a lot of features, but at the same time we have no idea the pricing structure or anything.

    I think the only problem is that because it has been so long sense the last update, the expectations are through the roof, which means a lot may still be disappointed in the end.
  • jonbeebejonbeebe Member Posts: 49
    POLYGAMe said:
    Soooo... where are the links to all the awesome games built with Corona? I've seen their "showcase" page... ahem...

    Here's a video to an update to our latest title made 100% with Corona (update is waiting for review):



    People tell me it's an "awesome game" ... but hey, maybe they're just being nice. Oh, and as a heads up, I recorded that video on-device (because it uses tilt controls) and that's why it stutters at some points during the game, actual gameplay doesn't stutter... just the video.

    More info on the Dungeon Tap update here (more than you can get from the video, that is):

    http://developer.anscamobile.com/forum/2010/10/16/dungeon-tap-10-ready-sale-promo-codes-available#comment-8870

    (scroll down to comment #17 for the features list of 1.1, and the new icon)

    My game "Doodle Dash" was built with Corona and I know there are tons of people that think the game is awesome (of course, many others don't like it as well but same goes for all the "hits" out there--my wife hates Angry Birds). Here's a link to Doodle Dash for screenshots and whatnot: http://itunes.apple.com/us/app/doodle-dash/id382456881?mt=8

    But on another note, Corona hasn't been around all that long. During the alpha/beta stages (the standard JUST came out of beta and Game Edition is still in pre-release), Ansca didn't promote Corona very much so there's not THAT many developers (not even close to as many as GameSalad has I presume). Now, they're going very heavy on promotion so I expect the volume of apps/games made with it will rise very soon.

    Give it time, awesome games will come from Corona. We're planning on making more as well :-)

    I don't think GameSalad will blow Corona out of the water, I think both GS and Corona have their own audiences and are ultimately going to keep them (sure some will switch between the two, but ultimately those who hate to code will use GameSalad--that is, if they can match Corona's performance, OpenGL graphics, etc--and those who don't mind coding will love the simplicity and straight-forwardness Corona offers over other "coding" alternatives).

    Just my two cents.

    P.S. Excuse the self promotion, but you asked to show you awesome games made in Corona. And that's "awesome" putting aside my own opinion and going by what other websites/individuals/etc. have already said about our games.
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    I'm warming to Corona day by day, especially as I saw their real particle system on a vid in a post in this Forum somewhere. And as proved by your game – nicely done – there's quite a few aspects which would seem to be more easily created, although by code and no GUI. But definitely horses for courses when it comes to which one to use; or as you so well put it:
    jonbeebe said:
    I think both GS and Corona have their own audiences

    Although I have the idea that Gendai will surprise us over the next 2 or 3 updates...but perhaps that's just wishful thinking...

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

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