SCREW CORONA! GAMESALAD DIRECT ALL THE WAY!
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Member Posts: 667
After the great news the past couple of years , Game salad is definitely victories
Comments
The absolute number 1 thing I love about GS is that you have a visual editor. A lot of our project ideas will require precise placing of objects.
In my opinion, GS users should use Corona as well and just bounce between the two. Rather than have the two companies compete with eachother, it would be nice to see both communities come together. There is no reason why a corona user can't use GS or shouldn't want to use it and vica versa. In my opinion from what I've seen, both are excellent tools. GS is perfect for rapid development and smaller simple games. Corona is excellent for larger games that require more logic or specific requirements that are hard to do in GS. I'm not going to promote one over the other. I will say that a GUI is in the works for Corona and so it will become more competitive, but you still have to write code vs. drag/drop of rules, behaviors, attributes, etc.
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Yes, I agree that it's pointless to start any sort of fight between Corona and GS; and even though Corona can do more stuff than GS at the moment, hopefully it'll be only a matter of time before GS catches up, I reckon. I mean, as far as I can tell, Corona is a finished product, and GS is still in beta, as we all know. I agree, but I also think it's great that GS has a sort of cultish quality about it; certainly doesn't do it any harm! Now that we're all a bit (or even much) happier with the forthcoming GameSalad Direct, hopefully the "warm and fuzzy" lurve for GS will return! I'm betting that Corona hasn't got that same vibe.
:-)
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If GS can close the gap even just a bit and get some major performance improvements in place and significantly reduce the RAM footprint of its GE...then they have a fighting chance of staying relevant. I hope they do...but other GUI GDK's are on the horizon (ie stencyl, gameMaker, Flash). GS has the lead in the GUI GDK arena...but will it remain? Those other GDKs I mention are GUI based...but offer custom scripting capabilities...so that is definitely an advantage to them once they are mainstream (albeit Flash is already there).
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Give it time...the GDK is only 30 days old. Generally it takes more than 30 days to get one out...good ones anyway.
It is also important to note that the new version very well may fix a lot of problems or add a lot of features, but at the same time we have no idea the pricing structure or anything.
I think the only problem is that because it has been so long sense the last update, the expectations are through the roof, which means a lot may still be disappointed in the end.
People tell me it's an "awesome game" ... but hey, maybe they're just being nice. Oh, and as a heads up, I recorded that video on-device (because it uses tilt controls) and that's why it stutters at some points during the game, actual gameplay doesn't stutter... just the video.
More info on the Dungeon Tap update here (more than you can get from the video, that is):
http://developer.anscamobile.com/forum/2010/10/16/dungeon-tap-10-ready-sale-promo-codes-available#comment-8870
(scroll down to comment #17 for the features list of 1.1, and the new icon)
My game "Doodle Dash" was built with Corona and I know there are tons of people that think the game is awesome (of course, many others don't like it as well but same goes for all the "hits" out there--my wife hates Angry Birds). Here's a link to Doodle Dash for screenshots and whatnot: http://itunes.apple.com/us/app/doodle-dash/id382456881?mt=8
But on another note, Corona hasn't been around all that long. During the alpha/beta stages (the standard JUST came out of beta and Game Edition is still in pre-release), Ansca didn't promote Corona very much so there's not THAT many developers (not even close to as many as GameSalad has I presume). Now, they're going very heavy on promotion so I expect the volume of apps/games made with it will rise very soon.
Give it time, awesome games will come from Corona. We're planning on making more as well :-)
I don't think GameSalad will blow Corona out of the water, I think both GS and Corona have their own audiences and are ultimately going to keep them (sure some will switch between the two, but ultimately those who hate to code will use GameSalad--that is, if they can match Corona's performance, OpenGL graphics, etc--and those who don't mind coding will love the simplicity and straight-forwardness Corona offers over other "coding" alternatives).
Just my two cents.
P.S. Excuse the self promotion, but you asked to show you awesome games made in Corona. And that's "awesome" putting aside my own opinion and going by what other websites/individuals/etc. have already said about our games.
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