Pop Up then down????
GingerBGames
Member Posts: 390
Hello GS'ers,
I was wondering if any of you fine folks have done, or could do a tutorial for me? I would like to have an actor pop from behind a barrel or whatever. Then after say 3 seconds he goes back down, and repeats this. Think of an old western type of shooter arcade game. I need to have an actor pop up/then down. Have an actor pop in from left of screen (and one from the right), then go back. More than once, until it's killed. If anyone can help, that would be great. Thank you all.
I was wondering if any of you fine folks have done, or could do a tutorial for me? I would like to have an actor pop from behind a barrel or whatever. Then after say 3 seconds he goes back down, and repeats this. Think of an old western type of shooter arcade game. I need to have an actor pop up/then down. Have an actor pop in from left of screen (and one from the right), then go back. More than once, until it's killed. If anyone can help, that would be great. Thank you all.
Comments
http://itunes.apple.com/app/annoyed-tomatoes/id384913426
In the first screenshot, the mission brief is activated. The computer console moves into the screen with an interpolate. That's simply activated with a rule and an attribute...
If game attribute Mission Button Press is True,
interpolate Y position to the on-screen result.
else interpolate to the off-screen position
The problem is conflicting interpolates. If you press the buttons too fast, the consoles will flicker for a split second. There's ways to resolve that issue, like with timers, but I just kept it simple.