FINALLY FIGURED IT OUT (zoom without screwing up touch controls!)
scitunes
Member, Sous Chef Posts: 4,047
http://gamesalad.com/game/play/89657
Check it!
I know it seems simple but it gave me fits until I really sat down and made a demo and got some real numbers to work with.
For a very brief moment I got a glimpse of what Orbz must feel like all the time!
Check it!
I know it seems simple but it gave me fits until I really sat down and made a demo and got some real numbers to work with.
For a very brief moment I got a glimpse of what Orbz must feel like all the time!
Comments
Darren.
http://gamesalad.com/game/play/79899
FOILED AGAIN!!!!!!!!
Actually, I just tried mine in an actual game and it is not working quite right when the camera origin is not in the start position.
Does your demo take that into account? Mine doesn't. I was about to try and tackle that but I wont bother if your already has that.
You're amazing btw!
i have another version of the same example that takes camera rotation into account too, but I'm not publishing that one yet as I am still using it internally.
I'm not actually a math wiz, I just do what I need to do.
Arnold Schwarzenegger in "Attack of the cerebellum."
"I don'tz likes 'da maths!"