Ball speeding up

GingerBGamesGingerBGames Member Posts: 390
edited November -1 in Working with GS (Mac)
Hello GS'ers,

I'm trying to get a ball to speed up as it's on a platform. Here's what I've got, can someone tell me if it's right, because it's not working.

when Ball overlaps with Platform
every .01 seconds
change self attribute Speed(int) to self speed(int) +100

The Ball self att is set to 100, and I need it to speed up every .01 seconds while it's touching the platform.

Comments

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    use accelerate to speed up faster and faster till you hit the speed you want
  • GingerBGamesGingerBGames Member Posts: 390
    So would you say keep everything, just change the "Change Att" to Accelerate instead?
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    GingerBGames said:
    So would you say keep everything, just change the "Change Att" to Accelerate instead?

    Yep that should work you probably would want to remove the timer cause it might make it jerk. When actor overlaps or collides with platform-accelerate. That should work fine, let me know if you need more help.
  • GingerBGamesGingerBGames Member Posts: 390
    Ok, so I got the speed down, thank you for the help. No I want the ball to grow when it overlaps collides with the platform. Ever one second, or whatever. However, I don't want it to grow over a certain size. It's H/W is 10. Right now it grows larger than the screen, how do I make it grow but not grow over a certain size?
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