Android! Android! Android!

EminemEminem Member Posts: 667
edited November -1 in Working with GS (Mac)
Please Gendia make gamesalad android friendly :) I'm sure a lot of people want this and I am willing to pay extra to get it :D

Thanks

Comments

  • NeverbeNeverbe Member Posts: 117
    GameSalad need to be more solid...
  • EminemEminem Member Posts: 667
    Gamesalad rocks its only that I know a lot of people that want to make a lot of android games and stuff and game salad would be great for doing so! :P
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    Androd should only be thougt about after all major bugs, performance improvements, iPhone specific additions and enhancements are done
  • quantumsheepquantumsheep Member Posts: 8,188
    No! No! NO!

    (for now)

    Sorry - I'm UW right now...

    :D

    QS

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • CapCap Member Posts: 225
    No. I'm not willing to buy 10000 Android smartphones just to check if my game runs on every device...
    So if it comes to me, I don't want Android support.
  • StusAppsStusApps Member, PRO Posts: 1,352
    Agree that it's not all that easy. Android games have to be made with x and y positions relative to the screen resolution (same with actor sizes) if you want to support multiple handsets. There is no quick way to make games that'll look right on various handsets. Hate to agree with steve jobs, but the different OS versions and resolutions make game dev on android a nightmare. Even with cross platform support on corona you can't just compile the project for both iOS and android and expect it to look right, you have to completely rewrite then positions and sizes of everything.

    GS has plenty of fixing up for iOS first before anything else.
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