Physics

mav3rekmav3rek Member Posts: 3
edited November -1 in Working with GS (Mac)
I have a ball, and a platform that is slanted at a 45 degree angle. I have an accelerate behavior applied to the ball that moves is down at 270 degrees at a rate of 200. When the ball collides with the platform, instead of bouncing like you would normally think a ball would, it kind of floats off rotating around a single point. It doesn't bounce realistic at all.

I'm new to this whole thing, so bear with me, but any help is appreciated.

Comments

  • ToastKittenToastKitten Member Posts: 360
    .... is your acceleration moving down 270 degrees at a rate of 200 relative to the actor?

    If so, then change it to relative to the scene
  • mav3rekmav3rek Member Posts: 3
    Thanks a lot guys, that did the trick! I don't know why, but that relative thing never made sense to me until you said change it to scene, lol. Now I understand what it's talking about.
  • denimkjbdenimkjb Member Posts: 10
    Hi, i have kinda the same problem, i have a ball and a platform below at 45%, the ball has a change velocity behavior direction: 270 - relative to: scene, speed: 500
    i already had relative to scene but when the ball falls and collide with the platform instead of going to the right like a real ball'd do, it goes up, like if the platform were at 0%
    Any idea how can i fix that?
    Thanks
  • forkliftforklift Member Posts: 386
    These aren't the bounces you're looking for...

    Is your restitution set to 1 on the platform? If so, it will bounce a LOT. Lower it toward 0 until you get the right bounce.
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