Can camera data (origin, size, etc.) be constrained to a game attribute...

scitunesscitunes Member, Sous Chef Posts: 4,047
edited November -1 in Working with GS (Mac)
...and accessed by locked protypes.

So If I unlock an attribute and constain scene.camera.origin.X to game.GlobalCameraX can a locked prototype use game.GlobalCameraX?

I'm going to test it out, but I wondered if anyone knew.
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