Procedural generation

AasimarAasimar Member Posts: 74
edited November -1 in Working with GS (Mac)
Hi,

I'm new here and i need to know if GameSalad can use Procedural generation for a game like Canabalt.

Sorry for my bad english..!

S.

Comments

  • quantumsheepquantumsheep Member Posts: 8,188
    Well, there's the 'random' function, that will allow you to pick a random building, for example, to spawn every few seconds (using the timer behaviour).

    Or you could, with various attributes, create building types or 'blocks' that fit together.

    So, to answer your question, yes you can do stuff like that!

    A lovely guy called Wayne made a template for a runner type game a while ago, just to prove a point I imagine! It's not available anymore, but someone here may have it and be willing to send it to you if they have it on their hard drive.

    Oh, and welcome to the forums! :D

    QS

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • AasimarAasimar Member Posts: 74
    Hello QS and thanks to answer me !

    If someone have that template, it will be awsome !
    I'm actually Level & graphic designer for Ankama, a videogame studio in France.

    I'm very interested by GameSalad to made games for fun on iPhone.

    If someone have the template, please send me that at wozny.s@gmail.com

    Thanks a lot :)
    Argh... my english sux hard.

    S.
  • quantumsheepquantumsheep Member Posts: 8,188
    Your English is way better than my French! I wouldn't worry about it, there's people from all over the world here! :D

    Hope you get the template from someone, and good luck making games!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • BramHoddssdBramHoddssd Member Posts: 414
    Salut! Je vais essayais de parler en français :p tu vas voir tout le monde est très 'helpfull' a GameSalad. Je vais parler en anglais metenant... wow thats hard. Everybody's really helpfull here and someone will probably make a demo for you within 24 hours.
  • Rob2Rob2 Member Posts: 2,402
    @QS disaster...!! what happened to all Wayne's great demos?
  • AasimarAasimar Member Posts: 74
    Hehe Bram, not so bad !!

    I'm curious to see the potential of GS, i look everywhere on this forum !
    I'm really excited to do something with this tool, please god, need more free time !

    There is a .pdf documentation anywhere who explain the basics fonctionality ?

    S.
  • forkliftforklift Member Posts: 386
    If it weren't for an awesome forum stumbling in the dark and sharing their secrets, I doubt anyone would be using GS effectively. Gendai doesn't appear to care about letting people know how to use their product.
  • AasimarAasimar Member Posts: 74
    I think the templates included in the tool are good, but yes, to do something more difficult, a documentation will be interesting.

    Anyway, there are many tutorials here but it's difficult to beggin the production of a game without the certitude who everything's possible like generated levels, GameCenter, without Objective-C skill..? Many interrogations.

    Test & see :)

    S.
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