Stop Sound?

tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
edited November -1 in Working with GS (Mac)
Has anyone else had an issue with thier sound effects not stopping after each level. I am testing my game with an adhoc build and around level 20 the sounds start going crazy and then it gets so bad a few more levels in that even when you go back to the menu screens it still sounds like all of the pieces are still colliding wit each other. Any ideas on how to kill the sound after each level?

Thanks

Comments

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    You have to stop the sound for the level before going on to the next. Example you beat a level then you have your change scene behavior. Where you have that add stop music.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Will Stop Music kill the sound effects, or just anything running play music?
  • EminemEminem Member Posts: 667
    Sounds will still play but the music will stop
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    Hi tenrdrmer, try unchecking Run to completion in the Play Sound behavior. That should stop the sound effect from playing when going to another scene. :-)
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Ok so back to my first question. Anyone else ever seen this problem? and if so anyone have any idea how to solve it?
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    tenrdrmer said:
    Ok so back to my first question. Anyone else ever seen this problem? and if so anyone have any idea how to solve it?

    Happens all the time. Like me and gyroscope said if run to completion is unchecked and you kill the music when the scene switches youll be good.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Ok, Thanks I'll try the run to completion thing.
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