when my scene resolution is 960 by 640 touch doesn't respond

diegocsdiegocs Member Posts: 531
edited November -1 in Working with GS (Mac)
basically neither my actor nor buttons work when touch are applied to them. How can i fix this?

Comments

  • CodeMonkeyCodeMonkey Head Chef, Member, PRO Posts: 1,803
    You should not need to change any resolution on any of the scene attributes if that is what you are doing.

    To create a game for the high resolution devices, create your game for a low resolution device (480x320), and just use art that is twice the size(and check the Resolution Independence box in the Project editor)
  • diegocsdiegocs Member Posts: 531
    Ok, thanks thats what i'm currently doing on another project, but why cant i make a 960 by 640 scene with touch? And arent you supposed to change the scene size for making iphone 4 games? Also do you know when gamesalad direct is coming out?
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    To make the scene bigger you change the scene attribute size, not the game size or resolutuin. And if he knows anything about direct im sure hes not alloud to say, or else there would be a yellow post. Hope i helped.
  • diegocsdiegocs Member Posts: 531
    Oh ok but is there a way to changE the game's resolution or do i just stick with what codemonkey told me?
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    I would stick with what he says. He knows better then anyone
  • CodeMonkeyCodeMonkey Head Chef, Member, PRO Posts: 1,803
    You can make the scene bigger, but it is what is in the Camera area that matters. And the camera size should not be changed unless you really know what you are doing with some fancy stuff like zooming.

    The coordinate system will be the same for all iphones and iPod touches. It is just which image is used that makes the difference on how good it looks.

    If you are creating a game for the Retina Display, check the 'Enable Resolution Independence' checkbox and use bigger art.
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