Interpolate: Height of Actor
Hey all! Just wondering if it is possible to interpolate an actors height in only on direction e.g. only increasing upwards?
Cheers
EDIT
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Another question :P I want to have a scene with balls bouncing hitting only the side and bottom (not really relevant but hey ho) should I use interpolate or gravity?
Cheers again
Cheers

EDIT
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Another question :P I want to have a scene with balls bouncing hitting only the side and bottom (not really relevant but hey ho) should I use interpolate or gravity?

Cheers again

Comments
say start with an actor that's 100 high, y pos of 160 for instance
When touch is pressed
Interpolate sef.Size.Height to 200 (for instance)
Duration 1
Interpolate self.Position.Y to 210
Duration 1
As for your other question, there's quite a few GS game templates knocking around as to balls bouncing; perhaps you could just remove one of the walls so there's no collision...don't know if I've explained properly but dinner's ready, so got to go... (true!)
:-)
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Thanks