new actors with new HP

RocketBrainRocketBrain Member, PRO Posts: 269
edited November -1 in Working with GS (Mac)
i'm setting up a game where duplicates of a single actor will be spawned periodically.

example:

spawn monkey

2 seconds later spawn monkey

2 seconds later spawn monkey

can i make it so that every monkey thats spawned has its own "HP" value without setting it manually?

Currently if i kill the first monkey after 4 more have spawned. They all die regardless of whether i hit them or not.

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