new actors with new HP
RocketBrain
Member, PRO Posts: 269
i'm setting up a game where duplicates of a single actor will be spawned periodically.
example:
spawn monkey
2 seconds later spawn monkey
2 seconds later spawn monkey
can i make it so that every monkey thats spawned has its own "HP" value without setting it manually?
Currently if i kill the first monkey after 4 more have spawned. They all die regardless of whether i hit them or not.
example:
spawn monkey
2 seconds later spawn monkey
2 seconds later spawn monkey
can i make it so that every monkey thats spawned has its own "HP" value without setting it manually?
Currently if i kill the first monkey after 4 more have spawned. They all die regardless of whether i hit them or not.
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