Building a universal App (iPhone AND iPad)
juzcook
Member Posts: 259
Just wondering how everyone goes about building iPhone and iPad versions of their games. At this stage I don't actually own an iPad so I can't test out any ideas with this, but I'm contemplating on how I will go about building my next game and whether I can get away with making one build, as opposed to building the game twice.
The game style is going to be a top down RPG, with scene sizes the same as the iPad resolution. So on the iPad there won't be any scrolling, but the iPhone version will.
Can I not just build the game in iPhone mode and when finished make a copy of the game and change the platform to iPad? Obviously I'd have to move the HUD objects around so they're where I want them to be which wouldn't be a problem, but everything should work right?
The game style is going to be a top down RPG, with scene sizes the same as the iPad resolution. So on the iPad there won't be any scrolling, but the iPhone version will.
Can I not just build the game in iPhone mode and when finished make a copy of the game and change the platform to iPad? Obviously I'd have to move the HUD objects around so they're where I want them to be which wouldn't be a problem, but everything should work right?
Comments
It would be nice if the GSD would allow us to publish and recognise what device is being used so we could combine the two versions into one! I know alot of people feel ripped off knowing they have to buy new iPad specific versions with a markup.
Back to my first question though, has anyone tested this before without the need to remake the entire game?