2 'must have' GUI features

forkliftforklift Member Posts: 386
edited November -1 in Working with GS (Mac)
I'd like to have:

1. The ability to view an actor and physically drag and drop another actor on top of it when constraining to that actor. Would just make life so much simpler! No more 'guessing, testing, guessing, testing' til it's right.

2. Would also like a 'tweener' so I could visually scale an object, set a timer and give it a target size/scale, let GS do the inbetween streches, etc... all of course incorporated into the visual GUI of feature #1

Comments

  • firemaplegamesfiremaplegames Member Posts: 3,211
    2. Is the Interpolate behavior. Combining that with Timers will essentially give you a tweening engine.
  • forkliftforklift Member Posts: 386
    FMG, Just made an edit to the post to clarify what I meant. Yes, interpolate does that... but you have to type in numbers. Sometimes I just don't know the numbers and have to do a lot of guestimating, testing back and forth til it's right.
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