New to GameSalad
mav3rek
Member Posts: 3
Just thought I'd post a quick hello! I'm new to GameSalad and have a couple ideas for games, and had a couple quick questions. I'm just curious as to what the best way to develop games is? I'm a one man band, and wondered if anyone else had any success doing stuff all alone? Also, what do you think is the most difficult aspect of developing games for the iPhone? Just curious as to what others have experienced while developing their apps.
Comments
Edit: Whoops, sorry, hi and welcome, Mav3rek!
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
I did give up at first when I couldn't get it to do what I wanted at first but as GS matured I learned more. Sure it takes me longer than the pros, sure I need to ask questions and look at the templates available in order to achive some results but I was able to produce something that I could never do unless I could program. But if your stuck - search the forums or ask, there is usually a solution already available. There are still things going on in my games that can not understand or could come up with only own so if there is samples available use them, but make them your own (sharing is good in this community but we don't want direct copying).
As for beginners advice get your game engine running first the way you want (with or without graphics) with one level, it will save you time as you can then copy that level an make changes to the new level while not having to redo elements like the HUD for scores, lives and such. Also look at ways of optimizing your work. Example, you don't need to create a different actor for every level background. Use one actor then drag your different images onto the background actor in every level to make it different.
Again if there is something specific that you want to do, search first, there's lots of answers out there. Good luck!
Your first game was hardly an easy one to do either, was it? Had loads going on - scrolling scene, radar, touch to shoot in a direction etc.
Twice as impressed as I was before after reading how new you are to all this!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
I just looked at your game "Space Tech Defender". I too use Bryce 5 for my projects and always wondered how it would look using gamesalad. I see it works great and makes your projects look professional. Is this your first game, or first published game?
I'm another one of the many one person developers. Made one app and one game (lite and full version) , and will have earned about $1000 by the end of the year.
GameSalad is brilliant and will only get better with more updates.
Just started on my second game idea, after about 3 half finished games that I get bored of half way through development. This next one I'm making purely casue I want to make a good looking game, so should see to through to the end...
Its amazing how a simple idea that I intended on doing in 47 hours, has now grown to much bigger project with some big ideas...
Good luck...
Yes been a Bryce user for years and usually find a way to incorporate it in. 3d apps are another of those areas that tend to allude an confuse me but Bryce is a little easier to understand and create things quickly like land and stuff as you know.