A save game behavior

whity7whity7 Member Posts: 58
edited November -1 in Working with GS (Mac)
I know about the save attribute command but I think if somebody wants to make a large RPG game there should be a game that saves every attribute including scene, location, money(created attribute), etc. If you agree post.

Comments

  • Jake_RusselJake_Russel Member Posts: 26
    I think you mean that there should be like a game "freeze" save, like in the old days where you can literally save your game exactly where you are and then come back to it later from that exact level, scene stats (and even save right in the middle of a boss fight). I think the first 3 Tomb raiders did this. That probably would be too complex for Gamesalad coding since it would have to also freeze in-cycle coding. That is also I believe, too complex for an iphone/ipad app since both have only 256 MB of ram anyway. But hay, don't take my word for it, I'm new to this coding stuff.
  • PlaySysPlaySys Member Posts: 17
    output on a file is not possible uh? On a pc project we developed a saving system based on xml file but on iPhone+GS is this possible?
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