Wish List Help
craps
Member Posts: 353
I am a basic GS student and have developed a great game. I have already began efforts to acquire the needed art work.
Much of the GS work will be "the basics" - but there are many things that I do not know how to do.
How do you suggest I go about getting this game made.
1. Do I take the time to "learn" as I go - asking for help on the board. Basically teach myself (which actually would be the "learning experience" that I need)
2. Do as much as I can and get help.
3. Are there board members that can be "hired" to help.
Thoughts?
Much of the GS work will be "the basics" - but there are many things that I do not know how to do.
How do you suggest I go about getting this game made.
1. Do I take the time to "learn" as I go - asking for help on the board. Basically teach myself (which actually would be the "learning experience" that I need)
2. Do as much as I can and get help.
3. Are there board members that can be "hired" to help.
Thoughts?
Comments
Contactupanddown@gmail.com
But also because if you have another cool idea or update you will be able to do it yourself and this time better and quicker.
magic101hi(@)yahoo(.)com
I want to "touch" an actor - have it "move to" and "rotate" to a predetermined position and then "change image"
I know how to use the "touch" rule and the "move to" behavior.
How can I get the image to rotate while moving to its new location and then have the image change
Wish #2 tomorrow.
Need to "touch" actor A and have "actor" B move to were actor A was touched.
Is it possible to control the speed at which actor A moves to actor B. Right now it just appears. I would like to actually see actor A while it moves.
How can I make actor A rotate while it moves to actor B?
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
You know - touch actor A (which moves it around to aim) and have it shoot/launch object B.
If it hits the desired target C - there will be an outcome
If it does not hit desired target C - there will be NO outcome.
Templates - examples out there?
http://gamesalad.com/game/play/86166
Any demos or templates for using "touch" to aim a weapon and when "touch" is released
an object is shot. If the object hits a target a action takes place - otherwise if it misses nothing.
I got to -"constrain attribute:" - self.Rotation
Heres were I am having trouble. I cant seem to find the "vector to Angle" expression to. Any help? Heres what I need to get to.
To: - vectorToAngle( game.fireHitX - self.Position.X , game.fireHitY - self.Position.Y )
Forget that for now.
I want to vary the angle of an actor using the mouse and when I let go the angle stays put.
Kind of like many of the cannon templates but cant seem to get them to work.
What if I want to randomly choose the angle with the mouse?
vectorToAngle( game.fireHitX - self.Position.X , game.fireHitY - self.Position.Y )
Heres what is directly from the tutorial.
vectorToAngle( game.fireHitX - self.Position.X , game.fireHitY - self.Position.Y )
I added the fireHitX, fireHitY and fireHit to the game attributes.
BUT IT WONT WORK. Its supposed to change the actor angle with the mouse.
Help