Wish List Help

crapscraps Member Posts: 353
edited November -1 in Working with GS (Mac)
I am a basic GS student and have developed a great game. I have already began efforts to acquire the needed art work.

Much of the GS work will be "the basics" - but there are many things that I do not know how to do.

How do you suggest I go about getting this game made.

1. Do I take the time to "learn" as I go - asking for help on the board. Basically teach myself (which actually would be the "learning experience" that I need)

2. Do as much as I can and get help.

3. Are there board members that can be "hired" to help.

Thoughts?

Comments

  • BackUpAndDownBackUpAndDown Member Posts: 685
    You could probably learn as you go, but if you need help i'm for hire. =)

    Contactupanddown@gmail.com
  • steve86steve86 Member Posts: 806
    I personally recommend (if you have the time) learn as you go. Not only you will feel that awesome feeling you get when something you build from start to finish is live on the app store and all those people are happy playing you game.

    But also because if you have another cool idea or update you will be able to do it yourself and this time better and quicker.
  • magic101himagic101hi Member Posts: 713
    im freeeeeeeee....(unless you want to donate *hint* *hint*)

    magic101hi(@)yahoo(.)com
  • crapscraps Member Posts: 353
    Wish #1

    I want to "touch" an actor - have it "move to" and "rotate" to a predetermined position and then "change image"

    I know how to use the "touch" rule and the "move to" behavior.

    How can I get the image to rotate while moving to its new location and then have the image change
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Use Interpolate to do the rotation then have a rule when attribute position = wherever it stops , change image
  • crapscraps Member Posts: 353
    Wow - I actually figured it out from your description. Thanks.
    Wish #2 tomorrow.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    No problem
  • crapscraps Member Posts: 353
    #2

    Need to "touch" actor A and have "actor" B move to were actor A was touched.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Have a rule When actor A recieves event touch is pressed. Drag Change attribute into the rule then go to game, scene layers and find actor b. Change attribute actor b x position to actor a x position. Then do the same for the y axis.
  • crapscraps Member Posts: 353
    Great - it works!
    Is it possible to control the speed at which actor A moves to actor B. Right now it just appears. I would like to actually see actor A while it moves.

    How can I make actor A rotate while it moves to actor B?
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    craps said:
    Great - it works!
    Is it possible to control the speed at which actor A moves to actor B. Right now it just appears. I would like to actually see actor A while it moves.

    How can I make actor A rotate while it moves to actor B?

    Use interpolate instead of change attribute to see it get dragged over.
  • quantumsheepquantumsheep Member Posts: 8,188
    Also - start small. Make small games, essentially to help you learn, before embarking on your magnum opus! ;)

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • crapscraps Member Posts: 353
    Works - Thanks
  • crapscraps Member Posts: 353
    How to make a an actor behave like the sling shot in Angry Birds?
    You know - touch actor A (which moves it around to aim) and have it shoot/launch object B.

    If it hits the desired target C - there will be an outcome
    If it does not hit desired target C - there will be NO outcome.

    Templates - examples out there?
  • expired_012expired_012 Member Posts: 1,802
  • crapscraps Member Posts: 353
    Way beyond my abilities at this time.

    Any demos or templates for using "touch" to aim a weapon and when "touch" is released
    an object is shot. If the object hits a target a action takes place - otherwise if it misses nothing.
  • crapscraps Member Posts: 353
    I am trying to follow a cannon shooter template and cant get to a particular expression.

    I got to -"constrain attribute:" - self.Rotation

    Heres were I am having trouble. I cant seem to find the "vector to Angle" expression to. Any help? Heres what I need to get to.

    To: - vectorToAngle( game.fireHitX - self.Position.X , game.fireHitY - self.Position.Y )
  • crapscraps Member Posts: 353
    I figured out the "vector angle" in the expression editor and then get lost.

    Forget that for now.

    I want to vary the angle of an actor using the mouse and when I let go the angle stays put.
    Kind of like many of the cannon templates but cant seem to get them to work.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    When touch is pressed interpolate rotation. That should work if you mean what i think you mean. Like say its a platform you want to touch it and be able to tilt it left and right?
  • crapscraps Member Posts: 353
    Cool that works - but i have to choose the angle it moves too.
    What if I want to randomly choose the angle with the mouse?
  • crapscraps Member Posts: 353
    Heres what I have done according to a tutorial - it seems exactly the same.

    vectorToAngle( game.fireHitX - self.Position.X , game.fireHitY - self.Position.Y )

    Heres what is directly from the tutorial.

    vectorToAngle( game.fireHitX - self.Position.X , game.fireHitY - self.Position.Y )

    I added the fireHitX, fireHitY and fireHit to the game attributes.

    BUT IT WONT WORK. Its supposed to change the actor angle with the mouse.

    Help
Sign In or Register to comment.