Resolution Independence questions
IsabelleK
Member, Sous Chef Posts: 2,807
Hello,
I'm going to begin developing first update for my game, with Resolution Independence.
I have few questions, it would be great if anyone answer me on them:
1. If I understand RI in the right way, I think that game with this option will check if the device is iPhone 4 or different one, and then put full size graphics or graphics two times smaller, right?
2. What about graphics I don't wnat to be any smaller on older iDevices? I'll tell you why - in my game, most of the background graphics and actors are huge (800x600), so player has to move his characters head with the virtual analog stick. I know that I cannot put any graphic which is two times bigger than 800x600 in GS. So what do you think, I should do with this?
3. I just have to replace my graphics with new ones, and actor's sizes have to stay the same, right?
4. New graphics have to be two times bigger (with even size), and divisible by 4, and also their's size after division also have to be even, right?
5. Position or size of the actors have nothing to do with the quality of the images? I mean - if I have an actor (position f.e. X: 123.5 Y: 113.25 / size f.e. X: 114.345 Y: 93.1213), then image in this actor won't have lower quality?
Thank you very much!
I'm going to begin developing first update for my game, with Resolution Independence.
I have few questions, it would be great if anyone answer me on them:
1. If I understand RI in the right way, I think that game with this option will check if the device is iPhone 4 or different one, and then put full size graphics or graphics two times smaller, right?
2. What about graphics I don't wnat to be any smaller on older iDevices? I'll tell you why - in my game, most of the background graphics and actors are huge (800x600), so player has to move his characters head with the virtual analog stick. I know that I cannot put any graphic which is two times bigger than 800x600 in GS. So what do you think, I should do with this?
3. I just have to replace my graphics with new ones, and actor's sizes have to stay the same, right?
4. New graphics have to be two times bigger (with even size), and divisible by 4, and also their's size after division also have to be even, right?
5. Position or size of the actors have nothing to do with the quality of the images? I mean - if I have an actor (position f.e. X: 123.5 Y: 113.25 / size f.e. X: 114.345 Y: 93.1213), then image in this actor won't have lower quality?
Thank you very much!
Comments
http://gamesalad.com/wiki/how_tos:gsc_resolution_independence
With Annoyed Tomatoes, I simply kept all of my graphics at powers of two... or fairly close. For example, the animated tomatoes are at 256x256. I designed it for the iPhone 4 and enabled resolution independence. Without it, my game probably wouldn't run on older devices because the iPhone 4 graphics are huge.
Position can effect image quality if you're using half-pixel measurements. Yet, for my games, it usually happens for moving actors. In that situation, I think that the loss of quality is negligible.
So tiled graphics will appear fine on non-retina displays, but not on iphone/ipod touch 4. The graphic will just appear in the corner.
Not a deal-breaker for us, but annoying nonetheless
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
If you look at the Gravitrixx vid, you might notice some chevrons on the background.
They were just a nice little subliminal indicator that you were moving in that direction.
The graphics are tiled - if we made a full screen graphic, especially at Retina Display levels, it would eat the game memory for breakfast
Removing them doesn't actually affect the game at all - it was just a nice little touch we'd put in.
Fortunately, we can always switch them back on if we do an iPad version - a nice point of difference between versions
As far as I know, there's no timetable on a fix unfortunately.
Someone make this their 'pause' crusade please
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Could you please tell me if there is any way to turn on RI in GS, but not for every images?
Or in other way - is there a way to disable RI for just one image?
Thank you!
I was asking, because I have one little problem (quote from my fist post):
2. What about graphics I don't want to be any smaller on older iDevices? I'll tell you why - in my game, most of the background graphics and actors are huge (800x600), so player has to move his characters head with the virtual analog stick. I know that I cannot put any graphic which is two times bigger than 800x600 in GS. So what do you think, I should do with this?
Could anyone please give me any advice on this? Thank you!