Loading screen

FanStudioUKFanStudioUK Member Posts: 459
edited November -1 in Working with GS (Mac)
Is it possible to add in GS a custom loading screen while the user changes scenes?

Comments

  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    Hi, I think – but could be wrong, as I often am ;-) – that the whole game caboodle is loaded into memory at startup, so there'd be no need for a loading screen...I await confirmation or rejection of that with interest! :-)

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • FanStudioUKFanStudioUK Member Posts: 459
    You know when you press the Play button for example, in the corner of the screen appears the loading circle, I'm just wondering if I can replace that with my own Loading bar, circle of whatever...
  • JCFordJCFord Member Posts: 785
    No you are not able to replace the loading circle with another graphic, but you can have your own graphics onscreen while this process takes place!
  • FanStudioUKFanStudioUK Member Posts: 459
    Thank you for your answer JCFord, could you please tell me how can I achieve this?
  • magic101himagic101hi Member Posts: 713
    have a spawn actor atribute on the play button to spawn a loading screen(another actor with your custom graphics 480x320)
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    yea, on your play button do this:

    on touch
    spawn actor loading screen
    after .1 seconds
    change scene

    when the scene changes, the loading screen will disappear.
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