Need help..!

AasimarAasimar Member Posts: 74
edited November -1 in Working with GS (Mac)
Hi GS people!

I actually work on a platform game, dark & sad.
It's a game based on lights and shadows, like the beautiful "Limbo".

All the graphics will be only designed in pixel art.

So... a mock-up to show you my firsts tests..!

image

Now... i have many problems in GS :

Pixel art need to be very precise... any zoom on GS ? Very difficult to adjust my graphics assets.
The resolution of the web preview don't respect the 480x320..? that's normal ?
I use many alpha on my prototype, all animated to do lights effects... intersect alpha don't pose any problems, like in Flash ?
An option to show me the fps of my game ?

So.. it's late, i think forget a lot of questions... i'll see tomorow :)

Sorry for my english & my noobs questions.

S.

Comments

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    looks great.
    there is no zoom in GS, you'll just have to do everything by number.
    the web isn't a perfect ratio, you're best bet is to test on an actual device.

    if you test using the Viewer on a device you can get FPS
  • AasimarAasimar Member Posts: 74
    Arg... No zoom..!!!

    Here is my first test using GS... but looks very bad, it's made for 480x320 res normaly.

    http://gamesalad.com/game/play/92542

    Very newbie on GameSalad, i use the ToastKitten's movements for the moment, thanks to him.

    S.
  • chicopchicop Member Posts: 263
    you can zoom on a mac by holding control and then scroll wheel on yr mouse.. (control + mousewheel)

    use the GS viewer to test on your iphone and it will tell you the frame rate and memory usage

    and yes web preview is not the same and it will stretch your screen size but on your phone it will be good
  • quantumsheepquantumsheep Member Posts: 8,188
    Aasimar said:
    Arg... No zoom..!!!

    Here is my first test using GS... but looks very bad, it's made for 480x320 res normaly.

    http://gamesalad.com/game/play/92542

    Very newbie on GameSalad, i use the ToastKitten's movements for the moment, thanks to him.

    S.

    First, welcome to the forums!

    Second - a better description for your thread title would help get more responses I think!

    Third - My god, your game looks lovely! :D

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • AasimarAasimar Member Posts: 74
    Thanks to answer me !
    I hope the game will finaly looks good, i'm glad you like it for now !

    i have another question :

    The game will have many levels, 1 level = 1 scene, and i think the animations who loop are not very optimised...
    Solutions to desactive when there're not visible by camera ?

    S.
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