Global changes to unlocked prototypes
juzcook
Member Posts: 259
Just a feature I think would be extremely useful and time saving would be some way of grouping attributes so that when you unlock a prototype in the scene, you can still edit the main prototype to update the unlocked one.
So say for example I have an actor hidden away that tells you the current level, the current high score etc. and you have to go into each level and adjust it to the current scene. But later on through the development you decide that you want to add some more features or attributes. If you could have a feature that lets you add an extra group that displays on ALL the unlocked ones, then you wouldn't have to manually go back into each scene and specific actor to change or add them, you could just apply an extra global one that updates the unlocked ones.
I hope that doesn't sound too complicated, but I don't know an easier way of explaining it :P
So say for example I have an actor hidden away that tells you the current level, the current high score etc. and you have to go into each level and adjust it to the current scene. But later on through the development you decide that you want to add some more features or attributes. If you could have a feature that lets you add an extra group that displays on ALL the unlocked ones, then you wouldn't have to manually go back into each scene and specific actor to change or add them, you could just apply an extra global one that updates the unlocked ones.
I hope that doesn't sound too complicated, but I don't know an easier way of explaining it :P