Still Crashing
gavthelion
Member Posts: 31
GS VIEWER Crash again and again. This is seriously bugging me. simple game, 6 scenes 3 title screens, 3 which are same level game screens. level 1. I have 20 tanks (32 x 32) moving slowly left to right, turret (32x32) firing bullets (4x4) on right hand side, destroying tanks (explosion 64x64 x 4 frames). On screen controls are 1 fire button (64x64) and 2 left/right buttons both (64x64). Game crashes always on 24.6mb of memory used in GS viewer using ipod touch 2g. in beginning of level 2.
Comments
check every single actor in level2, check to see if any have been changed from the prototype. I had a level that kept crashing and I traced it back to an actor I had modified from the prototype that had an empty rule, I had deleted the original attribute. That crashed every time.
You could also try just duplicating the level 1 scene from the gamesalad application and getting rid of your original level2. If I remember correctly, the difference between levels was just how much time you had in each one right?
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Moan coming up ............
Guys I getting worried - wheres the value in GS Pro membership - no GS logo whoopie do. (Theres more bugs that I do report) GS will not handle spawns and deletions without crashing and most of my games need this. I spend 80% of my time trying to create the simplist game following the power of 2 etc. worring is it going to work instead of creating/having fun - GS is not fun anymore! - GS viewer has a mind of it's own, my games crash on 15mb used or 24mb etc. I can not determine where the problems lie. I have never had the confidence to release anything as all games crash far to soon even after the upgrade. So. ?????
I may give up completely and ask for a refund. : (