Replicate vs. Tile vs. Individually Placing Actor???
dotsonj23
Member Posts: 316
From a performance perspective, what is better for the following situation: I need to place the same visible non-movable actor with no rules within my scene about 400 times (i.e., a tile background for part of the scene. Which of the below options will result in better performance: (1) using the tile function under graphics attribute; (2) using the replicate function; or (3) individually placing the multiple identical actor instances. Any one of the options will result in the look I need, but I would like to use the option that results in the best performance. FYI.... I would prefer to replicate since I will be doing this with several scenes and it takes me a lot less time to get that working than individually placing or even tiling. Thanks in advance for any advice you may have.
Comments
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I was told when I ask the same ? that the image gets loaded one time no matter how you go about it.
I think the tile option is the best for fast work, I have tiles that span from 2 to 200 in horizontal and vertical.
Replicate Stats: 44 frames per second; Total memory: 12 MB
Tile State: 42 frames per second; Total memory: 13.11 MB
Not much of a difference. Also, what is the minimum acceptable frame rate for an IPAD game?