The Unofficial Gamesalad Textbook
craps
Member Posts: 353
This textbook is the best learning tool we have right now - next to the forum.
I thought that we could start a "Unofficial Textbook" study group. Were we discuss particular topics, sections or chapters in detail and apply them to current working projects.
The idea would be to read the book - find a topic of interest or confusion and tear it apart to we all learn as a group the in's and out's of GameSalad.
Thoughts.
I thought that we could start a "Unofficial Textbook" study group. Were we discuss particular topics, sections or chapters in detail and apply them to current working projects.
The idea would be to read the book - find a topic of interest or confusion and tear it apart to we all learn as a group the in's and out's of GameSalad.
Thoughts.
Comments
I'm actually surprised that a study group would start for The Unofficial GameSalad Textbook, but I think it's a great idea. Before this, I imagined study groups were just a TV show excuse for the two main characters to get together for romance.
Yet, for those that are serious about mastering GameSalad, teaming up with like-minded might lead to extraordinary results. Wow, development teams, the sharing of knowledge, making friends, romance... HA... there's that stereotype again. The point is that I think this could be fun and educational.
I might be lecturing about GameSalad at NYU in January. It's nothing official yet, but I've been in contact with some key members of that community. They seem to be highly interested in such an event. I'm not sure if its open to the public yet or the format of the event, but maybe more details will emerge next month.