Image Question
GingerBGames
Member Posts: 390
Hello GS'ers,
Here's my question. I created a whole scene image in Gimp, it's about 1024 x 1024 (this is going to be for the iphone/ipod touch), so when I import the image into GS, it's completely done. All I have to do is add some walls for collision and i'm done. Now, should I do it this way, OR, should I just pull all the actors into GS and put them in the scene one at a time? Any suggestions or maybe just some personal preferences on this? Thanks everyone.
Here's my question. I created a whole scene image in Gimp, it's about 1024 x 1024 (this is going to be for the iphone/ipod touch), so when I import the image into GS, it's completely done. All I have to do is add some walls for collision and i'm done. Now, should I do it this way, OR, should I just pull all the actors into GS and put them in the scene one at a time? Any suggestions or maybe just some personal preferences on this? Thanks everyone.
Comments
any actors that move, though, would need to be drawn as separate images and have their own image files loaded into the GS game project.
Most times you don't even need to create separate actors for user input.
Just use the if touch.X = ? ± 10 and touch.Y = ? ± 10
(I try keep in mind that the screen on our iOS device is calibrated to respond to touch and we don't have to have an overlay of a mouse to have the processor know what we are doing... and where we are at.)
MH