The new publishing system?
LAdrian
Member Posts: 237
Hi guys,
What's up with the new publishing settings?
I see there a lot of stuff (keyworkds, screenshoot, and more) that I need to add in itunes connect so why are also there?
I just don't get it!?
How can I get the old, simpler, publishing system?
Thank you,
Adrian
What's up with the new publishing settings?
I see there a lot of stuff (keyworkds, screenshoot, and more) that I need to add in itunes connect so why are also there?
I just don't get it!?
How can I get the old, simpler, publishing system?
Thank you,
Adrian
Comments
But it is confusing.
They said, Direct will be available too beside express and pro, but it seems, there is no option to choose. Even if they don't automatically use Direct, it is extra work you have to do for nothing.
You also have to sign an agreement, which seems to be an agreement for direct.
I didn_'t read it through, but I won't sign it for sure, until I have no option to choose between self publising and direct publishing, or until they rework the tool.
It sux because we are in a hurry to resubmit after our app was rejected: http://gamesalad.com/forums/topic.php?id=13096
It is misleading.
It is unnecessary.
It is not legal probably.
It doesn't work.
Please, PLEASE, bring back the old, SIMPLE AND FAST, publishing system
Thank you,
Adrian
On top of that, you can't even add your custom screenshots (you can choose only pic from the game) so there's no way to add a screen-shot that you retouch in photoshop - very common.
This just doesn't make sense, why change something simple into something more complicated ?!??
Please fix it soon, we need to submit to apple ASAP
Didn't worked for me.
Even so, why do I need to enter all the info twice, in the new publising menu and them in iTunes connect?
How can I delete a game from my portfolio? I usually upload many tests and I would like to be able to keep it clean.
Why I can upload only 512x512 icon for the app instead of the 114 that's required by itunes connect?
AFAIK 512 is only going to show in iTunes and not on the iphone. I have slightly different icons for each app, one 114 (for the app on the device) and one at 512 for the app on iTunes. The difference between the two is small but makes a big difference and we all know how important an icon is.
I know that in the end, when you submit the game to Apple you will be able to upload you custom made 114 icon but before it was easy to test the icon on the device when you published with GS.
Thank you.
When doing an ad-hoc or dev build, does it just scale down the 512 we submit in the publishing wizard to 114 or 72? (how good is the scaling?)
Can't seem to publish at the mo to check myself, as I'm getting a server error (as they are tinkering about I guess)
I don't think it's a real issues as you still need to upload the 114 version to apple at the submission process but now it's harder to test.
Before, when I published AdHoc I could also test the icon... this is no longer valid and probably I will end up using an iPhone mocap to test how the icon looks. Too bad.
Thanks