actor question... please help.

goliathgoliath Member Posts: 1,440
edited November -1 in Working with GS (Mac)
Here is my issue. I have an actor, in this case its a "advance arrow" actor. I am developing an abc game for ipad and I want people to be able to press the actor to advance to the next scene...

My issue is that I currently have 26 scenes (one for each letter of the alphabet) but my advance to next scene arrow actor seems to be in a slightly different area each time (hopefully I am making sense here). I basically want my advance to next scene actor in the bottom right corner in the same spot on every scene.... (and a "previous actor" in the bottom left)

As of right now, I eye balled it and its slightly off with each scene... I was thinking maybe a constrain attribute... The game is for ipad as well.

Comments

  • MotherHooseMotherHoose Member Posts: 2,456
    do you have the self.Position.X and self.Position.Y set in the prototype?

    usually when I want the same location for an actor in all scenes
    I set the ChangeAttribute in the prototype for the correct X and Y...

    then when I create new instances in new scene... I just drag in that actor anywhere outside the visible screen area...and those instances will always show up in the correct place when previewed.

    saves time in trying to correctly place/align HUD items...

    MH
  • goliathgoliath Member Posts: 1,440
    still not working for me.... anyone else?
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