How are you making money?

BackUpAndDownBackUpAndDown Member Posts: 685
edited November -1 in Working with GS (Mac)
If i can publish my apps to itunes without upgrading my account, how is Gs making money?

Comments

  • dmcdowelldmcdowell Member Posts: 128
    BackUpAndDown said:
    If i can publish my apps to itunes without upgrading my account, how is Gs making money?

    One word: Volume.

    http://www.bestviral.com/video/6520/snl_change_bank_2

    Edited to add: The biz dev guys have a really good plan, which will likely be revealed and explained in the near future. I really am not at liberty to discuss the details of that stuff.
  • BackUpAndDownBackUpAndDown Member Posts: 685
    But I did read the price chart correctly? All I need to do Is pay apple the 99$ and I'll be able to publish to itunes?
  • dmcdowelldmcdowell Member Posts: 128
    BackUpAndDown said:
    But I did read the price chart correctly? All I need to do Is pay apple the 99$ and I'll be able to publish to itunes?

    Yes, that is correct. The first tier subscription will allow you to publish to iTunes and is free. Or you can get one of the new professional accounts -- a professional account is not free, but is at a much more attractive price.
  • CodeCodeCodeCode Member Posts: 200
    BackUpAndDown said:
    But I did read the price chart correctly? All I need to do Is pay apple the 99$ and I'll be able to publish to itunes?

    I read that they are now implementing they own ads on our app, that way they make the money i think.
  • dmcdowelldmcdowell Member Posts: 128
    Prodigio said:
    I read that they are now implementing they own ads on our app, that way they make the money i think.

    No. Per Yoda:

    There is only one screen. A splash screen. There is no advertisement that follows the splash screen. Our splash video plays at the beginning for 4 seconds (a standard length for any engine "powered by" screen). During this time, the engine is loading your first screen in the background. Should the first scene be very memory heavy, the engine will capture a screenshot of your initial scene and switch to that immediately following the video if your scene is not yet fully loaded.

    We developed this new system in order to ensure that should your game require any more time to load, which based on our testing has very rarely been the case in this update, it would be the developer's content that was shown. We understand people did not want it to linger on the GameSalad splash screen, and so we've built in measures so it does not.

    There are no forced adverts. People seem to be referring to the engine splash as a forced advert. It is, in fact, just an engine splash screen. I hope that clears things up.
  • CodeCodeCodeCode Member Posts: 200


    Thanks, you are the first one who explain us who it really work.
    im very happy to finally understand how it works =D
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