My game is horrible in 0.9!!!!
expired_012
Member Posts: 1,802
Total RAM In main game scene(GS 0.8)=19MB
Total RAM in main game scene(GS 0.9=32MB
This isn't gonna work for me...
plus load times for my game are MUCH longer then before
Whats up with this???
Not only that, but im getting occasional white blank screens when my game starts on the viewer..
Total RAM in main game scene(GS 0.9=32MB
This isn't gonna work for me...
plus load times for my game are MUCH longer then before
Whats up with this???
Not only that, but im getting occasional white blank screens when my game starts on the viewer..
Comments
I am furious right now......
I thought this update was going to speed everything up for my game but it did the exact opposite
Since it has an endless gameplay, the RAM is even increasing, in 0.8 the RAM just stayed constant at a very low number. This is ridiculous, I thought this would help my project tremendously. Sorry if im sounding a bit mean, but I literally spend every bit of my money on this game, just to see it falling apart like this.
I never know what to expect from you guys...
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
RAM has almost doubled. And since i have endless gameplay, and RAM is increasing, it will eventually crash. Before I was very secure at a RAM of 20MB and stayed constant at that no matter how far into the game I went.
This is really devastating me.....
P.S. How could I not be using the right viewer??? GS 0.9 is only compatible with the 0.9 viewer isnt it?
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
I know that's what I'm about to do. I'm sure I'll iron out some of my previous isssues too by rebuilding, now I have some real programming knowledge thanks to Corona
And btw, Thanks guys for the upgrade offer which I have accepted and taken. I think it will do alot to repair the damage that was done over the last month or so.
I for one now have a couple of options as far as app build goes now with Corona and GS as my toolkit. I even ventured doqwn the path of COCOs and had some slow (dev Time) but successful results with that too..
I can definately use this model for getting out my quick and dirty games, so from me, being one of the most vocal of the protesters again thank you for this model which I believe will be workable for me.
Cheers
Alcamie
Heh... and as for 0.9.0 being a big memory and performance improvement... I'm not seeing it. I tested it out... my games don't seem to be worse, but they don't seem to be better either.
The strange thing is, every time I preview it on my device, I get different results. One time it may start at 22MB and then increase all the way up to 27MB within 2 minutes. Another time it may start at 27MB and go up to 35MB a few minutes later. Very strange...
But really, this isn't the point at all. The point is, isn't GS 0.9 supposed to decrease my RAM? From 0.8 the RAM has gotten up by 8MB. I was expecting to see some major improvements.
How much longer is it taking to load in comparison to 0.89?
I wonder if it's just specific to that app, have you tried another game with 0.9 to test it out? Try it.
Can someone open a blank project, preview on device viewer as is, and tell me the RAM there? Mine is 11.4MB, just wanna compare it to other people