Dealing with GS's splash screen
Khakionion
Member Posts: 48
I'm anxious to hear from GS users: what clients do you have that insist on not having third-party splash screens? They must be huge if their requirements are more restrictive than the likes of Nintendo, Square, Activision and EA.
If you have already told them how long it would take to make their app without a splash screen (and, therefore, without GameSalad), what was their reaction? By how much did you raise your quote...?
If you have already told them how long it would take to make their app without a splash screen (and, therefore, without GameSalad), what was their reaction? By how much did you raise your quote...?
Comments
This is your thread! Speak up! Who is demanding more from you than Capcom, Epic and Square ever would?
I think what people don't understand is why the engines that are GS's closest competitors like Unity and Corona offer a non-branding option and GS doesn't. I suspect they do it for a reason and most likely it's because people that use these engines are often working for smaller companies who have very little knowledge of the game industry and don't understand what is generally considered acceptable.
Just my two cents, whether it's accurate or not is anyones guess. If there are enough people requesting a version of GS without splash screen and are willing to pay for it why not give it to them? I suspect the number of people who will purchase the splash free version will be small enough it won't really impact whatever return GS expects to get with the branding. On the other hand maybe the number is so small it's not worth their time.
Twitter:rondorocket
Web: rondorocket.com
Number one reason for small companies to make an iPhone app is advertisement for themselves. The reason they like developers to use GS is the cost. So if the alternatives are to make an app with GS and partially lose branding opportunity or not to make it at all because of high cost, I think the answer would be not doing it.