Spawned actors now more efficient ?

JamJarRiotJamJarRiot Member Posts: 62
edited November -1 in Working with GS (Mac)
Seeing that spawned actors no longer re-use properties of destroyed instances of themselves, does this mean that spawns are now a viable option in graphic intensive games ? I always use a custom sprite routine that re-uses the same chain of sprites over and over, will spawning/destroying objects still leak memory?
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