terrible performance on app's first run (fine afterwards)

SparkyidrSparkyidr Member Posts: 2,033
edited November -1 in Working with GS (Mac)
Just managed to do a build in 0.9

On the first run of the game, the performance is aweful. Juddering between what appears to be 50-60fpr, and 10 or so fps.

If you quit (and quit it from running in the task bar too) and re-launch, the performance is as expected. 50-60fps solid.

I seem to remember this issue pre- 0.8 too.

(3gs by the way)

Also......even though I have both landscape orientations selected, and I select the both at the build stage (and it worked in 0.8.9) it's only supporting 1 of the landscape orientations, AND the splash is showing up as portrait.

ho hum.
teething troubles ahoy!

Comments

  • TwistedMechTwistedMech Member Posts: 408
    I can confirm both bugs.
  • chicopchicop Member Posts: 263
    i have camera bugs... dunno what would fix it.. i use the y and x offset
  • SparkyidrSparkyidr Member Posts: 2,033
    @tshirt

    1. I solved my orientation issue.. seems I had the orientation locked on my phone....bad me!

    2. I am using the camera, but only to simulate different "Scenes" on 1 scene. The juddering etc just happens all the time. If I quit the app fully, and restart it it's fine. It's also fine when using the viewer...it's only on the first run after installing a build of the app.
  • chicopchicop Member Posts: 263
    lucky you, for me its permanent happens in gs viewer, in browser and on phone as an adhoc
  • POMPOM Member Posts: 2,599
    I have some problems too, first, the gameplay-scene RAM is bigger than before, game engine is 40 !! no good,
    second, some of the sound effects isn't working , its in a simple rule (when "sound" is true --> play sound)
    and it does not play on 0.9 .
    Thats for now, ill check for more tomorrow , night night
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