"Replicate" hides actor behind others!

RevoltingPeasantRevoltingPeasant Member Posts: 33
edited November -1 in Working with GS (Mac)
Good day

So I've been playing around with Gamesalad for quite a while now, but never used the "replicate" function. I added this to my newly started GS 0.9 game, but it doesn't seem to work. Well, the image replicates, but gets hidden behind everything (the background-image, other characters, etc.). Even the original image that I want to replicate disappears. If I move the image away, it works. And if I remove the "replicate" attribute, the one image I put it the scene is also shown...is there something i need to know, or is this a GS 0.9 problem?
btw, I moved that character I want to replicate all the way to the front, so that can't be the problem.

thank you for your help!

RP

Comments

  • azavegaazavega Member Posts: 362
    Join to the club... I'm waiting on a same issue I have in my game... It was finish but with this new version looks like the replicate option got some problems...
    this is the link of my issue
    http://gamesalad.com/forums/topic.php?id=13100
  • RevoltingPeasantRevoltingPeasant Member Posts: 33
    thanks for the link!
    I hope they find the issue. I just created a brand new project, put in a background and added an actor on TOP of it. preview the game and the actor on TOP is shown in front of the background. All good.
    NOW add "replicate" to this actor and preview the scene again: the actor plus his replications disappear behind the background...
    Then I moved the background away a little and the replicated actors are shown...
    there really seems to be a problem here. if anyone has 2 spare minutes, could you please check this out and see if you get the same error?

    Thanks!

    RP
  • JGary321JGary321 Member Posts: 1,246
    Hrmm... That is interesting, I am using replicate on my game as well & have not had an issue. Are you sure the replicated image is at the top of the layer tree??

    EDIT: Just tested & you are right. I didn't notice it, b/c what was in front of my replicated actor was part of my HUD.
  • RevoltingPeasantRevoltingPeasant Member Posts: 33
    Yeah, I made sure. If I don't replicate the actor is shown...Have you tried this with GS 0.9? I've been wasting an hour now, trying all kinds of different things...Well, what's an hour on a rainy sunday, anyway;)
  • JGary321JGary321 Member Posts: 1,246
    Edited my original post =)
  • RevoltingPeasantRevoltingPeasant Member Posts: 33
    oh man...any workaround? I don't want to leave a black line on top of the screen just so I can display the lives..
  • JGary321JGary321 Member Posts: 1,246
    Unfortunately not. I tried setting it up on different layers & nothing would change it. This one will have to be considered a bug. I am surprised I didn't notice this one in testing, because I actually used the replicate feature.

    *Bug has been reported.
  • architectpianistarchitectpianist Member Posts: 21
    I had the same problem with my game.
    I fixed it by adding a new layer called "lives displayer" with the lives displayer in it, in front of the original layer.
Sign In or Register to comment.