0.9 leaving 'ghost' duplicates

JamJarRiotJamJarRiot Member Posts: 62
edited November -1 in Working with GS (Mac)
Anyone else have this ? My game has an actor which moves x32 pixels on certain key presses. Since installing 9.0 it leaves a ghost instance of itself at its initial location. I say 'instance' as it's not just a graphic corruption, it can be clicked on, quite separately from the actor graphic that has moved, , which brings up the scaling/move handles. Any attempt to scale it immediately brings the original (moved) actor back to it's original position because the 'ghost' image IS the actor. The moved actor does not scale the same as the ghost, but on stopping/restarting the moved actor is rescaled to the size of the ghost.
I don't know if I've explained that well but seriously, GS is unusable to me right now. It's nothing unique to my game coding as i can start anew and make a simple actor with one rule to move on a click, even moving with Interpolate, and it does the same thing.
What's happening ?

Comments

  • CodeMonkeyCodeMonkey Head Chef, Member, PRO Posts: 1,803
    The "ghost instance" is there to tell you where the original actor is so you can adjust it while you are previewing in the scene.

    If you click on the "overlapping circles" icon, you can turn off the ghost images. But you will still be able to click on the actor because that is the original actor's position which you can real time adjust. Though some things do need to be a little better at refreshing.
  • JamJarRiotJamJarRiot Member Posts: 62
    Right. I must have skimmed through the new update list as I saw no mention of this. I'm not too sure about the overlapping circle thing as I can't seem to turn them off, or maybe that's part of the refresh rate problem.

    Thanks.
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