Beat'em up in GS

overzero3overzero3 Member Posts: 18
edited November -1 in Working with GS (Mac)
Hi,
First of all, i am completely new to GameSalad and it's comunity, so please be patient with my ignorance! =]

Here is the thing, i would like to make a Beat'em Up game for the iPhone/iPod Touch, in the likes of Street of Rage, Double Dragon and Turtles in Time...but i haven't seen any game like it in the GS comunity, which makes me wonder if it is even possible to do so!

To be honest, i haven't spent much time with GS itself, since i'm still searching for the best way to make my game. I have been considering using Cocos2D or even Unity3D, but since thoses are actual game engines insteed of "game makers", as is the case of GameSalad, i would prefer not to rely on then since i want to make it as fast and as simples as i can!
But the way i see, by the look of most of the games in here, the GS seens a little bit too limited for some of the things i have i mind!

So basically, what i want to know if it is possible to use GS to make some more complex games like Beat'em Ups, with lots of levels, enimies, combos, itens, and stuff...and if so, can anyone recommend some tutorial or a way to begin!

Thanks!

Comments

  • magic101himagic101hi Member Posts: 713
    You can make it but dont expect to make your game in a matter of weeks your game is going to take months...

    tutorial wise AppTrainer.com & I are making a complete tutorial series on how to make an RPG Game!!!

    -Josh
  • StusAppsStusApps Member, PRO Posts: 1,352
    overzero3 said:

    So basically, what i want to know if it is possible to use GS to make some more complex games like Beat'em Ups, with lots of levels, enimies, combos, itens, and stuff...and if so, can anyone recommend some tutorial or a way to begin!

    I think it would be perfectly possible to do this in gamesalad. However if this is your first project then I would start with something far simpler for your first few games at least.

    You won't be able to build this out of tutorials and examples, i doubt. You will need to have a full understanding of how the software works and can be used which will take a while to learn. Not sure I can offer any better advice than that, learn everything before embarking on a project like this.
  • kapserkapser Member Posts: 458
    There would probably be a lot of possible ways of making a beat em up, but I don't think you can expect something like double dragon. I don't know a lot about GS, but I don't think you can easily make that kind of AI and combos. Not that you can't make combos, but it doesn't seem optimal for that type of game. There's no arrays and advanced functions yet.
  • juzcookjuzcook Member Posts: 259
    Combos would be possible with a series of attributes that remember the order of buttons you press, but I agree, if this is your first project, try something else first to save yourself the headache. It's amazing how much you will learn from a simple game that will save you time for a big game... and that being said, you'll always be elarning new things especially fi you check the forums regularly!
  • ktfrightktfright Member Posts: 964
    I remember making a VERY crude version of a beat em up game and uploaded it as a template. Try to Search street fighter in GS.
  • CodeCodeCodeCode Member Posts: 200
    ktfright said:
    I remember making a VERY crude version of a beat em up game and uploaded it as a template. Try to Search street fighter in GS.

    Hehe i still have it somewhere, it was based on street fighter^^
  • overzero3overzero3 Member Posts: 18
    Thanks guys...
    Actually, i was putting some ideas on the paper, and the things i figure it would be most problematic are exactly the combo system, and the A.I.
    Specially the last one! Combos could be done, as sugested, like a combination (!) of comands...like...down, punch, kick, kick, punch, resulting in one effect other than one punch followed by three kicks! But i still havent touched the GS, so i dont know how it would work on it...
    A.I. i have no ideas! I mean...i could put some script, right? Like, if the Player is atacking, enimies will stop moving...but making them look natural, just like an real Beat'em Up would be tough!
    As game developers and long time users of GS, do you guys think i should stick to it, or try a more powerfull engine, like cocos2d or even Unity? I chose the GS, because its easy and simple to make games, and to be honest i dont like programing all that much! Still, this come with a prince, since i have a lot of limitations...wich reminds me of a basic question: Is there any D-Pad on GS? Havent seen any so far...
  • magic101himagic101hi Member Posts: 713
    have to make one there is a great tutorial on AppTrainer.com of how to make one! :D

    -Josh
  • FranzKellerFranzKeller Member Posts: 517
    it certainly is possible? Why not. But you might want to "work up to" such a challenge by making a simpler game or two first.

    Also, get out your older systems (or emulators!) and really concentrate on the mechanics of "how they did it", because that will be your starting point.

    Play some "River City Ransom"! ;-)
  • overzero3overzero3 Member Posts: 18
    Actually, River City Ransom is my main inspiration, as far as the art style goes! =]
    And that homework is already beeing done! I am not only studing the mechanics of olders Beat'em Up, but also taking note of things i dont quite like, or thing it could be better!
    As i said, i havent touched GameSalad yet...just like any other project, most of it is done on paper, before i start to write a single command line!
    I just needed to decide if it is worth to spend some time learning GS, or it would be better to go straight ahead with some more powerfull tool, like Unity!
  • debugdesigndebugdesign Member Posts: 886
    I too have wanted to do a beat em up and a good place to start is to write an image list (including animations) this way you will see what a HUGE project it is and you see why a lot of scrolling beat em ups have a lot of repeating enemies :)
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