version number remains at 1.0 when published, even when i have keyed in 1.02

izamizam Member, PRO Posts: 503
edited November -1 in Working with GS (Mac)
as above. Anybody else having this problem when publishing?

Comments

  • izamizam Member, PRO Posts: 503
    What?? Now it's ok? Sigh this is too weird and frustrating for me...
  • izamizam Member, PRO Posts: 503
    Again! It did it again! This time with another app I'm trying to publish. What is going on here. Anybody else experience this?
  • kadinshinokadinshino Member Posts: 82
    it always falls back to 1.0 when you re-publish a game. at least thats what i found. but when you upload your final to apple they check your version number from what you said you were uploading to what you published.

    Not much of a biggy but i think it always stayed the last version you last published in .89
  • sebmacflysebmacfly Member Posts: 1,018
    GS always show you 1.0 when you click on "publish".
    You have to write the version you want.

    When you send the app in the itunes connect, you have to write the version. (and that's the official version, not the gamesalad one)
  • izamizam Member, PRO Posts: 503
    problem is I did write it in the gamesalad's dialog box as 1.02, which is the same number as the one which I keyed in itunesconnect.
    The application loader complained that the binary version number is different from the one keyed into itunesconnect.

    The thing is, when I click publish the second time and I received the second binary from the gamesalad's server, and then sent it using application loader, the application loader didn't complain of the version number.
    Everything worked.

    Why?

    Oh...and now I'm trying to publish a third app but the gamesalad server's down....again...
    sigh...
  • JelJel Member Posts: 319
    Very strange, when I change the version number in GS Publisher to a number different from before the plist registers as the correct previous version.

    Definitely a bug on the the server.
Sign In or Register to comment.