Are some movements more efficient than others?

scitunesscitunes Member, Sous Chef Posts: 4,047
edited November -1 in Working with GS (Mac)
does it effect memory differently if I use move versus velocity versus accelerate, move towards, etc?

I do not have the app viewer so I can't figure this out on my own.

Any help from someone with the viewer app would be greatly appreciated! I'm so close to having a game finished!

Comments

  • maniraptormaniraptor Member Posts: 81
    I would love to know this, too!
  • butterbeanbutterbean Member Posts: 4,315
    I've noticed on the viewer, that depending on how much action you have on the screen, and how many actors you have, can slow down the accelerate behavior.

    I'm working on a platformer now, and the move behavior seems a little more consistent, BUT I think the accelerate behavior works better with gravity, so if you want a player to accelerate, and eventually fall, or drop to the ground, then accelerate is best.

    I just put a max speed on my actor, and tried cleaning up my scenes a bit, but for each level, I had to tweak my main actor's accelerate and jump movement depending on how many actors were in each level, since I didn't want to sacrifice every piece.

    So all in all, not sure what uses up more memory, but the accelerate behavior from my experience requires a bit more tweaking, and is affected more by memory usage within a level than the move behavior.

    Hope this helps!
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    thanks!
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