A list of bugs in GS 0.9

IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
edited November -1 in Working with GS (Mac)
Hello everyone,
I thought that it will be nice if we make a complete list of bugs and errors in GS 0.9 (especially those, which involves older projects), and gather them in one topic. In that way, GS team would have all things to improve in one place. I think, it should increase their productivity.

Comments

  • JackBQuickJackBQuick Member Posts: 524
    I think that this would be a great idea! I wonder if one of the moderators could set this up?
  • azavegaazavega Member Posts: 362
    ok first the replicated behavior that hide the replicating object behind the background... Can be fix by duplicate the actor or put the actor on his own layer but it shouldn't be need of doing it that way...
    Don't know if they fix it already...
  • RHRH Member Posts: 1,079
  • LordTarantorLordTarantor Member, PRO Posts: 890
    I try to report this but it always send me to a page that says - OH Noes!
    Anyway, We cant copy and paste behaviors any more.
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    Or put rules/behaviors into My Behaviors.

    Alpha fade in seems to jump at the last bit, as though going from 90/95% to 100% in one jump.

    Recent files don't seem to be appearing in the Recent section of the initial screen/dialog.

    I've installed the GameSalad Plug-in .9.0 at least 3 times, but everytime I go to Web Preview, it still tells me there's a new version available (i.e .9.0 plug-in). Maybe the old plug-in isn't overwritten, so the old one keeps active?

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    I've got a GS crash almost everytime I try to preview my game.
  • RickyRicky Member Posts: 58
    I have a problem, When i preview my game on my iphone, some sounds don't play, for instance, the sound that is played when the character jumps cannot be heard, but the sound it makes when he is attacked does!
    Everything works perfectly during my testing on the mac,
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    Creator Bugs:

    1) Can't add self attributes to instances.
    2) Hitting scene preview (white play button not the green) shows preview but then hitting pause makes everything go crazy!
    3) If you create a My Behavior that uses scene attributes (camera for example) and drag it into a prototype it will not show up. But then when you add this prototype to a scene and open it you will see the My Behavior behind the pad lock. When you go back and click on the prototype you can't see it. It's invisible!
    4) Not sure this is a bug, but I don't like to have to login every time to get the Pro Behaviors. If I am working on my laptop in a location without wifi, I'm screwed. I would just login at home first, but of course I still have to restart the GS creator program every few minutes as the memory leak is not fixed (yet???).

    Wed Bugs:

    1) Latest Reply link does nothing
    2) Demo links are broken (as of last night at least)
    3) Can't change my icon
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    When replacing an image file with one named the same it works fine. However, if im on the scene where the image being replaced is on, then GS quits. I have done this a few times and every time crashed GS, i have sent the reports. If i replace the image on a scene where that image/actor isnt, it worked fine
  • RiffelRiffel Member Posts: 1,272
    change layers orders dont change visibility ( top is visible), if go to home and back to scene all ok.
  • dmcdowelldmcdowell Member Posts: 128
    azavega said:
    ok first the replicated behavior that hide the replicating object behind the background... Can be fix by duplicate the actor or put the actor on his own layer but it shouldn't be need of doing it that way...
    Don't know if they fix it already...

    I believe this one was fixed yesterday. I love this thread :)
  • dmcdowelldmcdowell Member Posts: 128
    beefy_clyro said:
    When replacing an image file with one named the same it works fine. However, if im on the scene where the image being replaced is on, then GS quits. I have done this a few times and every time crashed GS, i have sent the reports. If i replace the image on a scene where that image/actor isnt, it worked fine

    If you send step by step instructions of what you're doing, along with your game file, we'll be able to fix that crash.
  • MarkOnTheIronMarkOnTheIron Member Posts: 1,447
    I don't know if someone is having this issue but it seems that published games don't have retina icons.
  • NexusGameStudioNexusGameStudio Member Posts: 265
    Timer Bug:

    When using "Every" it does not work. For example,

    "Every 2.5 seconds - play sound" does not work at all.

    Collision Bug:

    "When colliding with character - spawn actor X, destroy actor Y" causes game to freeze, issue never happened in 0.8.9 but only happened right after update.
  • ARC_GamesARC_Games Member Posts: 78
    (I posted this in another spot, but it seems to belong here, so I will post it here too)

    went and bought Snow Leopard... installed it... downloaded the new GS update.... opened my recent platformer game project, and my main character actor in the game now jumps significantly higher than he did before. I have changed nothing else except for upgrading to snow leopard and the new GS.

    Has the physics engine been modified in the new version of GS??? My game character jumps by using an accelerate behavior for a short specified amount of time. Like I said, I have changed nothing in the game project, and now the character jumps significantly higher than before.

    Anyone know what is going on here?
  • ChunkypixelsChunkypixels Member Posts: 1,114
    That bloody memory leak is still in the editor. So we still have to close and restart every 5-10 minutes or so...depending on how often you switch between actors/screens as everything starts to slow to a crawl.

    Wasnt this meant to be one of the promised big improvements for 0.9.0?
  • MightyBooshMightyBoosh Member Posts: 83
    Can't change scene..

    Ok this is very strange and I've never seen it before but basically I have a button on my 1st scene that when touch is pressed change scene to next scene.. Simple however it doesn't work so to test this I created a 2nd and 3rd scene and put a change scene button on scene 2 and told it to go to scene 3...this worked.

    Now here's the really strange part....

    In preview mode If I start it on scene 2 I can click the small thumbs and change between scene 2 and 3 no worries but if I start it in scene 1 or click the scene 1 thumb I lose the ability to change to any other scenes... How is this possible? Not sure if this is a bug or user error but I thought I'd post it and see if anyone else has had an issue

    Cheers
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    I've just been reminded of a small problem that was there in .8.9 and still there in .9 :

    I've an actor on-screen with (instance) rules which include changing another actor's x and y attributes to those of touch. When I option drag this first actor to get a copy, in its rules, the game.touch1.X & Y disappear everywhere they are, and I have to put them back in again every time. What also becomes blank is a value of one of the game attributes.

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • beefy_clyrobeefy_clyro Member Posts: 5,394
    dmcdowell said:
    If you send step by step instructions of what you're doing, along with your game file, we'll be able to fix that crash.

    I have created a small project and emailed this and instructions to reproduce the crash to support (at) gamesalad.com
  • NexusGameStudioNexusGameStudio Member Posts: 265
    So another major, MAJOR issue I am having, I can no longer edit prototype actors, i double click them in the window on the left, the behaviors menu disappears and nothing else happens. This is a serious issue since I can no longer continue work on my game.
  • ARC_GamesARC_Games Member Posts: 78
    well, as far as the unexplained change in the jumping of my game's character... I just changed the acceleration values and tweaked them to just the right amount to get the jumping height back to about where it was when I was using the previous GS version.

    but now I am also experiencing another separate problem with sounds. when a sound is supposed to play, sometimes it plays and sometimes it does not. I have no idea why. It never did this in the previous version of GS, and honestly, I have no idea how to fix this problem myself. Please fix this issue.

    The scenario that is going on in my game is this.... 1) a bomb actor is spawned and it plays a sound as the bomb drops, and then when the bomb actor collides with a ground actor, it spawns an explosion actor that plays a new sound for an explosion and shows an image for an explosion which lasts for a couple seconds then destroys the explosion actor. When the explosion actor is spawned, sometimes it plays the sound for an explosion and sometimes it does not. It is supposed to play the sound EVERY time.
  • ARC_GamesARC_Games Member Posts: 78
    also, I get the problem where when I try to preview the game on the web, even though I have already downloaded the upgrade to the new plugin, it asks me again to download the new plugin
  • juzcookjuzcook Member Posts: 259
    Attributes that activate at the beginning of a scene using timers don't seem to work when using "reset scene". For example my project has a rule that stops the character from being controllable by the player for the first 4 seconds, but when resetting the scene it seems the timer starts 2 seconds before the scene would normally start. (So music that was meant to start after 4 seconds now starts playing after 2 seconds) etc.

    Editing a series of attributes one after the other for about 10 minutes requires a restart, so the memory leak is still there. Have noticed significant improvements loading scenes though!
  • juzcookjuzcook Member Posts: 259
    Also (I'm sure this has been mentioned somewhere before), but some builds crash after the GS splash screen, but restarting my iPhone seemed to fix that. From what I've read before, if we tell customers in the description to restart their device our App will get rejected by Apple. This would be a crucial fix that we need!
  • MarkOnTheIronMarkOnTheIron Member Posts: 1,447
    NexusGameStudio said:
    So another major, MAJOR issue I am having, I can no longer edit prototype actors, i double click them in the window on the left, the behaviors menu disappears and nothing else happens. This is a serious issue since I can no longer continue work on my game.

    I think I can answer you on that since I was having the same issue and fixed it.
    This happens when you try to edit an actor that have some rules associated with a previously deleted actor.

    In my case I had Actor1 with a rule that said
    -When Overlap or collide with something
    --Change Attribute "scene.Background.Actor2.PositionX" to 50

    Basically it tells another actor on the same scene to change position. Then I changed idea and deleted Actor2 then when I went to edit Actor1 rules it did what you described and had to restart the Creator.

    Then I tried again but now I first deleted the rule on Actor1 and then I deleted Actor2. Now everything is working and I can open Actor1 without problems.
  • POMPOM Member Posts: 2,599
    I just saw that the GScreator let's you delete actor's attributes even if the actor use it.
    instead of give a message " this attribute is in use by "actor" " , nothing serious but 0.89 stopped you from deleting actor's attributes in use.
  • NexusGameStudioNexusGameStudio Member Posts: 265
    MarkOnTheIron said:
    I think I can answer you on that since I was having the same issue and fixed it.
    This happens when you try to edit an actor that have some rules associated with a previously deleted actor.

    In my case I had Actor1 with a rule that said
    -When Overlap or collide with something
    --Change Attribute "scene.Background.Actor2.PositionX" to 50

    Basically it tells another actor on the same scene to change position. Then I changed idea and deleted Actor2 then when I went to edit Actor1 rules it did what you described and had to restart the Creator.

    Then I tried again but now I first deleted the rule on Actor1 and then I deleted Actor2. Now everything is working and I can open Actor1 without problems.

    The problem is, even if I wanted to go in and change the rules on the actor, I cannot. If an actor is on the scene, then I can, but this case, my main character is not on the scene and is in the "pool" of actors in the left window, that's where I cannot edit him.
  • dmcdowelldmcdowell Member Posts: 128
    Nexus, I sent you a PM.
  • inceptioninception Member Posts: 74
    I am having the same issue as Nexus, was a solution found?
  • izamizam Member, PRO Posts: 503
    I have the same exact problem. But was told by tshirt that it will be fixed in 0.91....
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