Quick question about Load and Save Atribbutes

steve86steve86 Member Posts: 806
edited November -1 in Working with GS (Mac)
Hello fellow devs.

I have a quick question, my game has a bunch of levels and at first some of them are locked of course.

My question is can anyone give me a quick explanation about the load and save attribute. And what does persistent storage means? ..

My guess is that it saves the variable (ej: maxlevelcompleted) in some kind of phone memory so that if the user exits the game that variable is saved elsewhere and then you do a load to return the variable at its previosly saved state.. to let the game know that the user has already passed some levels.

am I right?

Thank you for your help

steve

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