Quick question about Load and Save Atribbutes
steve86
Member Posts: 806
Hello fellow devs.
I have a quick question, my game has a bunch of levels and at first some of them are locked of course.
My question is can anyone give me a quick explanation about the load and save attribute. And what does persistent storage means? ..
My guess is that it saves the variable (ej: maxlevelcompleted) in some kind of phone memory so that if the user exits the game that variable is saved elsewhere and then you do a load to return the variable at its previosly saved state.. to let the game know that the user has already passed some levels.
am I right?
Thank you for your help
steve
I have a quick question, my game has a bunch of levels and at first some of them are locked of course.
My question is can anyone give me a quick explanation about the load and save attribute. And what does persistent storage means? ..
My guess is that it saves the variable (ej: maxlevelcompleted) in some kind of phone memory so that if the user exits the game that variable is saved elsewhere and then you do a load to return the variable at its previosly saved state.. to let the game know that the user has already passed some levels.
am I right?
Thank you for your help
steve
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