I am trying to make a piano .... but have sound issues
xyloFUN
Member Posts: 1,593
Hi,
for my first app (i'm a music teacher) I am trying to make a little toy piano. The issue i am having is that i can play a sound when i click on the actor(s) but the sound does not stop although i have made a rule to stop the sound on mouse up.
Anyone here making or specializing on sound games? I could use a few pointers
for my first app (i'm a music teacher) I am trying to make a little toy piano. The issue i am having is that i can play a sound when i click on the actor(s) but the sound does not stop although i have made a rule to stop the sound on mouse up.
Anyone here making or specializing on sound games? I could use a few pointers
Comments
i have to look into that but something is not right ....
actually, now i have a new problem ... i just googled but found no tut on attaching a sound to an actor. I know how to attach it, that is easy but there is no "behavior" for "stop sound! Just stop music .... that is what did not work.
When I code my apps with Flash, everything is pretty logical and mistakes become quickly obvious including how to fix stuff ...
I have added 8 actors to the scene, each actor has a different sound assigned to it but once I add them into the game, each actor triggers ALL sounds which is .... well, ... weird.
Anyway to fix this or is GS not suitable for educational software? For a game, one sound track is usually fine but I winder how to restrict each actor to one monophonic sound?
This is probably too advanced to ask in here as not many are into instrument stuff but, you never know?
thanks
Actually, I just noticed that clicking in the background triggers the sound WEIRD!
that should do it
thanks, that makes sense as "touch" will be the only way to use the interface ... the only bummer is that i still am not able to install the gs-viewer so that I can test locally. But, every day a few more things make sense!
thanks for adding it, THAT helps me a lot because it will be a while until i get the viewer going ....
again, I am very grateful