Animations Image Sizes

JoshKahaneJoshKahane Member Posts: 470
edited November -1 in Working with GS (Mac)
Hi

So I have found my self in a rather annoying position. My character in game is going to have a very large number of different animation.

My issue:

For example, when my character is walking the image size would be quite thin, e.g. 40 pixels wide. When attacking, it will be much wider swinging a sword around e.g. 80 pixels wide.

Now if I make my actor 40 pixels wide, my attack animation will be squished flat horizontally. If I make my actor 80 pixels wide, when waling I am going to have a big invisible space around my actor meaning he will be hitting things before it actually is meant to.

Hope that makes sense and you can help me out. I need the image size to dynamically change some how. Thanks.

Comments

  • JoshKahaneJoshKahane Member Posts: 470
    Haha, silly old me again.

    Found a solution. I can simple can the actors width and height for the time that the animation is occurring. Fixed.
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