Animations Image Sizes
JoshKahane
Member Posts: 470
Hi
So I have found my self in a rather annoying position. My character in game is going to have a very large number of different animation.
My issue:
For example, when my character is walking the image size would be quite thin, e.g. 40 pixels wide. When attacking, it will be much wider swinging a sword around e.g. 80 pixels wide.
Now if I make my actor 40 pixels wide, my attack animation will be squished flat horizontally. If I make my actor 80 pixels wide, when waling I am going to have a big invisible space around my actor meaning he will be hitting things before it actually is meant to.
Hope that makes sense and you can help me out. I need the image size to dynamically change some how. Thanks.
So I have found my self in a rather annoying position. My character in game is going to have a very large number of different animation.
My issue:
For example, when my character is walking the image size would be quite thin, e.g. 40 pixels wide. When attacking, it will be much wider swinging a sword around e.g. 80 pixels wide.
Now if I make my actor 40 pixels wide, my attack animation will be squished flat horizontally. If I make my actor 80 pixels wide, when waling I am going to have a big invisible space around my actor meaning he will be hitting things before it actually is meant to.
Hope that makes sense and you can help me out. I need the image size to dynamically change some how. Thanks.
Comments
Found a solution. I can simple can the actors width and height for the time that the animation is occurring. Fixed.