iAd placement???

ChaserChaser Member Posts: 1,453
edited November -1 in Working with GS (Mac)
Since the search bar is doing nothing for me here are the questions.
Do I just stick the iAd behavior onto the background and it magically pops up when it wants then goes away when I click it or an X on it. Do I set it up like an actor that displays my stuff on a timer then apple puts in their own ads. Basically I think there should be a tutorial for this.
I set up an actor/level select button that when touched it goes to that level and displayed the blank GS iAd but how and when does it go away and how do I set it up as some say (you need to have your own ads in case apple does not dish one out.

Comments

  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    the info is in support, goto reference library, and 'behaviors' then look up iads...(the search bar is so frustrating at times,(especially at the moment).

    I normally do the google search option at the bottom of the GameSalad search results)

    Heres the link to the iads info... it should all be in there...

    http://gamesalad.com/wiki/behaviors_reference:show_iad
  • ChaserChaser Member Posts: 1,453
    Thanks stormy
  • gregr209gregr209 Member Posts: 441
    I added an iAD behavior to my base background image. Told the behavior to display on the bottom and made sure nothing was at the bottom to distract from the iAD. When I run the app via the GameSalad Viewer on my iPhone 4 the iAD appears about 1/3 of the way down from the top of the page and half of the iAD is off screen.

    Any suggestions what I am doing wrong? I thought I followed the instructions correctly. It is weird.

    Thanks in advance!
  • ChaserChaser Member Posts: 1,453
    @gregr209
    I haven't been able to test on a device as I don't have the 4 but I ended up placing a transparent actor the same size of the described 320 x 50 at the bottom of 1 scene that will destroy itself every 7 seconds and a spawner at 12 seconds of that iAd actor in hopes to invoke numerous ads (more $). Then i have a static ad when they get to the try again screen. It displays properly on the preview but who really knows until I see the final approved app.
  • gregr209gregr209 Member Posts: 441
    Another question regarding iADS - So when I do a test build and install it on my iPhone and I AM NOT using the GameSalad Viewer will I NOT see the iADS?

    I just did a build, installed it and the iADS never showed up. Is that the way it is suppose to work?
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