How to associate the "Change Size" in the life of the player?

venon_itvenon_it Member, PRO Posts: 594
edited November -1 in Working with GS (Mac)
I associated the function "Change Size" with the loss of objects, objects lost, a bar is enlarged, the bar grows all over the screen, how do I bring up the " game over " when the all screen is the "bar" ?

i upload a exemple : http://gamesalad.com/game/play/28069
i want when the bar covers the entire screen, you lose..

Thanksss

Comments

  • venon_itvenon_it Member, PRO Posts: 594
    Hi Tshirt,
    How can I speed up the release of cubes?

    in this project: http://gamesalad.com/game/play/27019

    I would add: when game.score up 100p change velocity

    Thankss a lot
  • venon_itvenon_it Member, PRO Posts: 594
    thanks thsirt,
    Can I increase the speed (timer) to a level of score differences?
  • venon_itvenon_it Member, PRO Posts: 594
    for exemple:
    i want only the red cubes at game.score up 100p change velocity ,

    now i have 3 cube and in the SPAWNER have a Timer (0.6sec) and inside have the rule for all my 3cubes, I can not change the speed to a single cube...

    Maybe I should create a "spawner" for each cube?

    thanksss
  • venon_itvenon_it Member, PRO Posts: 594
    I have several items that I want to move in Horizontal and Vertical
    can i add two spawner with a different rule? or could go conflict?
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