Christmas is at risk for GS developers
Mogos
Member Posts: 63
Dead GS members
There are a couple of us that have been working on Christmas releases of our games or just trying to finish the games in time so that they are available on the App Store by Christmas.
We have all upgrade to the great new 0.9.0 believing it was the solutions to all our 0.8.9 problems.
We converted or projects and continue the development efforts to keep the Christmas goal.
We are now faced with the huge problem that 0.9.0 has brought even more bugs and it's not fit for any release and that puts at risk the Christmas goals, meaning a hugh amount of money for all of us.
I'm not going to list the bugs that prevent publishing because the are already on the dozens of posts int he forum.
My question to you (and I already open a ticket 3 days ago but got no answer) is:
When will we have 0.9.1 available, even if it's just to cover the critical issues that prevent publishing?
In my opinion, you need to come forward and give us a date.
This is a business relation that demands it.
You convince us that your platform is the best for game development
We invest in it (I'm a paying customer) and put our projects depending on GS
We plan for special events like Christmas and the minimum we can expect from you is that you do your job and also commit to dates and release minor versions that fix the most critical problems.
So, can you give us a date for 0.9.1 ?
Thank you.
There are a couple of us that have been working on Christmas releases of our games or just trying to finish the games in time so that they are available on the App Store by Christmas.
We have all upgrade to the great new 0.9.0 believing it was the solutions to all our 0.8.9 problems.
We converted or projects and continue the development efforts to keep the Christmas goal.
We are now faced with the huge problem that 0.9.0 has brought even more bugs and it's not fit for any release and that puts at risk the Christmas goals, meaning a hugh amount of money for all of us.
I'm not going to list the bugs that prevent publishing because the are already on the dozens of posts int he forum.
My question to you (and I already open a ticket 3 days ago but got no answer) is:
When will we have 0.9.1 available, even if it's just to cover the critical issues that prevent publishing?
In my opinion, you need to come forward and give us a date.
This is a business relation that demands it.
You convince us that your platform is the best for game development
We invest in it (I'm a paying customer) and put our projects depending on GS
We plan for special events like Christmas and the minimum we can expect from you is that you do your job and also commit to dates and release minor versions that fix the most critical problems.
So, can you give us a date for 0.9.1 ?
Thank you.
Comments
-Josh
I think a lot of problems are coming from people using rules differently than designed, or rules that were broken before are now fixed. That was a big problem when .8 came out
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Aside from that, I am happy enough
I have actually finished the game now, just have to do at least a day of testing before shipping it off to apple
Apparently in all the cases, a fresh boot of the iPad solves the problem but as we all know, we cannot tell the reviewers or the final user ... "if it crashes at boot, please reboot your device"
In fact, the games run smoother, and one doesn't crash like it would using GS 0.8.9, so I'm not sure what bugs people are talking about, but perhaps it's like Mulcahy said, people aren't using the rules correctly, or they need a bit of tweaking.
Like others have said, the new splashscreen/animation can also lock up/crash the app when the game is first run on some devices. I experienced this when i tested my game on various devices... no problem on 2, but kept crashing on the splashscreen on 3rd device (ipod touch 2nd gen). This was fixed with a reboot of the device... but its a known flag for apps to be rejected if you have to tell the users to reset their machine for the app to work properly.
So there are definately points for concern, and just because you might not have experienced the issues, it doesnt mean they arent happening for other developers.
Im pretty sure the splashscreen issues will be fixed quite quickly though, so I think its possibly a bit premature to be saying that its going to put Christmas at risk for GS developers... but it is a concern nonetheless.
It's the submission thing I'm worried about to be honest. I have no idea how the splash screen (for legacy pro) works for Resolution Independence - the current version of Gravitrixx has a fubared splash screen for no apparent reason, and there's no-one at GS Towers to ask about it!
Bleurgh
QS
Dr. Sam Beckett never returned home...
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Still havent found any issues until now and all of my old projects work with 0.9.
Cheers
I just found another problem, I publish the version 1.0.5 and the .app file is 1.0 and that prevent's me from publishing a new version to the app store.
I guess that's a server side issue that can be fixed really easy but again, we need to know when to expect those fixes to come out.
Thank you.
A better poll would be
1. Focus on development and post less in the forum
2. Less focus on development but more posting in the forum.
Either way, the best thing the users can be doing is submitting bug reports, posting a thread here with a desciption of the bug and how they can reproduce it. That way other people could try it on their systems, and file a bug report ad wrll with different system specs.
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3. Focus on development and post more in the forum.
Where's that whip? ;-)
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
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I'm going to try that and I hope it works, at least that will let me publish the new version.
Byt anyway, it's a bug. in 0.8.9 it worked perfectly, each time I did a build, I added 1.0.xxx and the output file would show exactly that.