Will having a scene just over 6 screens wide, with actors play terribly?

StormyStudioStormyStudio United KingdomMember Posts: 3,989
edited November -1 in Working with GS (Mac)
ok, I'm going to try and fit my lift game level all into one scene rather than six separate scenes. To save loading times each time you swipe to look at another wall in the lift.

Does anyone know if this should run fine?

I'm using resolution independAnce, and each scene (wall) will have about 3 actors which are touch areas. Plus a few other actors for HUD and collectables menu.

Basically I was wondering has anyone tried this before, 6 separate 24 bit pngs each the full screen size. Worried the file size for the one scene might be too much.

Comments

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    It will be fine :) One of the seens in my current game are over 100,000 wide and 50,000 high and does not affect performance whatsoever. By the way your projects looking very good!
  • DimensionGamesDimensionGames PRO Posts: 993
    Works fine :) As john said scenes can be absolutely massive!
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    Cool. Good to know, I guess it must just load all the scene into the ram, so just increased scene loading times but once your in, your in.
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