Will having a scene just over 6 screens wide, with actors play terribly?
StormyStudio
United KingdomMember Posts: 3,989
ok, I'm going to try and fit my lift game level all into one scene rather than six separate scenes. To save loading times each time you swipe to look at another wall in the lift.
Does anyone know if this should run fine?
I'm using resolution independAnce, and each scene (wall) will have about 3 actors which are touch areas. Plus a few other actors for HUD and collectables menu.
Basically I was wondering has anyone tried this before, 6 separate 24 bit pngs each the full screen size. Worried the file size for the one scene might be too much.
Does anyone know if this should run fine?
I'm using resolution independAnce, and each scene (wall) will have about 3 actors which are touch areas. Plus a few other actors for HUD and collectables menu.
Basically I was wondering has anyone tried this before, 6 separate 24 bit pngs each the full screen size. Worried the file size for the one scene might be too much.
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